Items25The creator’s order
  1. 1Titanfall 2 (2016)Titanfall 2 (2016) 8.3/10 on IGDBReleased 28 Oct 2016Wall-running and double jumps let a pilot turn the sides of a room into a route, carrying momentum between surfaces instead of trudging around them. The Gauntlet is a useful place to practise a cleaner line before the campaign mixes movement with shooting. Smooth travel asks for camera control and…0
  2. 2Mirror's Edge Catalyst (2016)Mirror's Edge Catalyst (2016) 7.0/10 on IGDBReleased 7 Jun 2016Glass becomes more inviting once you can connect a wall-run, a vault and a controlled landing without losing Faith's pace. Repeating an ordinary rooftop journey can be as satisfying as completing an objective. Learn the quick-turn and practise judging edges; first-person landings take adjustment.…0
  3. 3Neon White (2022)Neon White (2022) 8.3/10 on IGDBReleased 16 Jun 2022Discarding a weapon card can become a jump or dash, turning each short level into a route you can edit with your hands. A faster line often comes from understanding the space rather than pressing everything more quickly. Quick restarts make another attempt tempting. Expect precise first-person…0
  4. 4Ghostrunner (2020)Ghostrunner (2020) 7.8/10 on IGDBReleased 27 Oct 2020A wall-run into a grapple and a carefully directed dash makes a dangerous room feel like a continuous line. The movement is essential to fighting, so the pleasure is in joining traversal and decisions under pressure. Standard play is unforgiving, with frequent retries after a single mistake. Learn…0
  5. 5Cyber Hook (2020)Cyber Hook (2020) 7.3/10 on IGDBReleased 24 Sept 2020Hooking a surface, riding the arc and releasing at the right instant gives speed a pleasingly physical cause. Wall movement and aerial corrections let you refine a line well beyond simply reaching the finish. It is a good fit for replaying compact courses. Expect fast camera turns and missed…0
  6. 6Grapple Dog (2022)Grapple Dog (2022) 8.0/10 on IGDBReleased 10 Feb 2022Pablo's hook turns a straightforward-looking platform into a question about swing angle, release timing and where to land running. The cheerful presentation leaves room for much cleaner routes once the basics settle. Optional time trials make that improvement easy to pursue. Start by learning the…0
  7. 7Webbed (2021)Webbed (2021) 7.8/10 on IGDBReleased 9 Sept 2021Swinging between branches is only the beginning: you can leave silk behind and make your own useful crossings. Movement and web construction feed each other, so a familiar patch of woodland can become a little playground you have built. Give the physics time to settle and experiment with anchor…0
  8. 8Celeste (2018)Celeste (2018) 8.7/10 on IGDBReleased 25 Jan 2018A jump, a climb and a directional dash form a small vocabulary with an enormous amount to say. Short rooms and quick retries let you feel exactly where a line improves, from the angle of a dash to the moment you leave a wall. The main route is demanding and optional stages go much further. Assist…0
  9. 9Super Mario Odyssey (2017)Super Mario Odyssey (2017) 8.9/10 on IGDBReleased 27 Oct 2017Combining a cap throw, a dive and a well-judged jump can turn a perfectly ordinary ledge into an invitation to show off. The kingdoms leave space to practise those connections away from tightly scripted sequences. Start with a few dependable moves before trying elaborate skips. Much of the main…0
  10. 10Donkey Kong Bananza (2025)Donkey Kong Bananza (2025) 9.2/10 on IGDBReleased 17 Jul 2025DK can rip up terrain and ride a chunk of it, making the ground both a route and something you reshape. Climbing and destructive movement give a hillside more possibilities than following the obvious path around it. Experiment in an open patch before chasing a target. The pleasure lies in…0