Items20The creator’s order
  1. 1Sekiro: Shadows Die Twice (2019)Sekiro: Shadows Die Twice (2019) 9.0/10 on IGDBReleased 22 Mar 2019Genichiro Ashina: The castle-rooftop duel makes pressure and defence feel like alternating lines of the same argument. Deflect his sword sequence, recognise a thrust or sweep, then answer with the appropriate counter and renewed pressure. Staying engaged builds posture damage, so learning his…0
  2. 2Furi (2016)Furi (2016) 7.8/10 on IGDBReleased 5 Jul 2016The Chain: This opening guardian teaches a vocabulary of delayed sword strikes, shockwaves and projectiles, then starts combining the words. Parrying a melee sequence and taking the resulting opening feels wonderfully direct. On the standard Furi difficulty it is a substantial multi-phase lesson,…0
  3. 3Sifu (2022)Sifu (2022) 8.2/10 on IGDBReleased 8 Feb 2022Fajar: In the first level's boss encounter, deflecting a sequence and avoiding its finish gives you a short, purposeful answer. The changing environment asks you to stay observant as the pressure rises. I would start on Disciple, the original difficulty: Student simplifies patterns, while Master…0
  4. 4Punch-Out!! (2009)Punch-Out!! (2009) 8.5/10 on IGDBReleased 18 May 2009Piston Hondo: The 2009 Wii fight turns an eyebrow movement, a bow and a rush into readable invitations. Dodging and landing the right counter lets Little Mac interrupt the opponent's performance, with stars rewarding particularly sharp answers. Start with the first meeting; Title Defense is a…0
  5. 5Cuphead (2017)Cuphead (2017) 8.5/10 on IGDBReleased 29 Sept 2017Hilda Berg: An early aeroplane boss makes movement feel like answering a sequence of visual jokes. Her transformations change the shapes you must read, while pink projectiles offer a parry opportunity among the hazards. Regular difficulty gives the full encounter; Simple trims the performance. I…0
  6. 6Hollow Knight (2017)Hollow Knight (2017) 9.2/10 on IGDBReleased 24 Feb 2017Mantis Lords: Learn the spacing and rhythm of one opponent, then recognise the same ideas arranged into paired attacks. That escalation makes improvement feel tangible: the fight becomes readable without losing its speed. This optional encounter in the Fungal Wastes is my pick for a clean, elegant…0
  7. 7Nine Sols (2024)Nine Sols (2024) 8.6/10 on IGDBReleased 29 May 2024General Yingzhao: Spear swings establish a parry rhythm, and applying a talisman turns a good defensive answer into an attack. Later cues demand different responses, including dodging and a Tai-Chi kick, so one repeated button is insufficient. It is an early, demanding demonstration of the game's…0
  8. 8Lies of P (2023)Lies of P (2023) 8.4/10 on IGDBReleased 18 Sept 2023Scrapped Watchman: His delayed arm movements ask you to wait for the actual strike, then choose a Perfect Guard, dodge or measured reply. Electrical after-effects later complicate openings you thought you understood. That makes this early boss valuable for learning patience under pressure. A…0
  9. 9Monster Hunter Rise (2021)Monster Hunter Rise (2021) 8.0/10 on IGDBReleased 26 Mar 2021Mizutsune: Its sliding body, tail sweeps and spreading bubbles make this hunt a conversation about space. Reading the next movement matters, and Bubbleblight can change how comfortably you can hold your position. I like the way a graceful flourish becomes practical information once you know the…0
  10. 10God of War (2018)God of War (2018) 9.2/10 on IGDBReleased 20 Apr 2018The Stranger: In the 2018 game's opening duel, recognisable wind-ups make the spectacular violence something you can participate in precisely. A blockable strike invites a timed shield response, while an unblockable ground attack asks you to move. The choreography expands around that readable core.…0