Items20The creator’s order
  1. 1No Man's Sky (2016)No Man's Sky (2016) 7.2/10 on IGDBReleased 9 Aug 2016Use Relaxed mode as a starting point, then customise survival and crafting costs if refuelling and gathering are interrupting the journey. Exploration, building and mission progress can remain the focus instead of constant meter maintenance. The normal rules still ask for resources, so this…0
  2. 2Subnautica (2018)Subnautica (2018) 8.3/10 on IGDBReleased 23 Jan 2018Freedom mode removes hunger and thirst while keeping oxygen, health, exploration and the main crafting progression. You can plan a meaningful dive without packing another routine food-and-water trip into the same evening. Gathering materials, powering equipment and returning safely still matter.…0
  3. 3Astroneer (2019)Astroneer (2019) 7.4/10 on IGDBReleased 6 Feb 2019There are no food or thirst meters, so your practical preparation centres on oxygen, power and where the next expedition will lead. Tethers and vehicles make routes reusable, while machines and automation can replace repeated handling of materials. Early mining and organising still take work, and…0
  4. 4Enshrouded (2026)Enshrouded (2026) 7.7/10 on IGDBReleased 15 Oct 2026On the default rules, food supplies timed benefits rather than a starvation clock. That leaves more space for exploring ruins, gliding and constructing a home between expeditions. Relaxed or custom world settings can further reduce gathering and equipment friction; the Survival preset deliberately…0
  5. 5Planet Crafter (2024)Planet Crafter (2024) 7.4/10 on IGDBReleased 10 Apr 2024Terraforming gradually changes the conditions that made the opening hours demanding, while automation later reduces hauling and production work. Custom difficulty can ease survival consumption and crafting pressure if you want the landscape's transformation to lead. The early game still includes…0
  6. 6Grounded (2022)Grounded (2022) 7.4/10 on IGDBReleased 27 Sept 2022Create a Custom game if hunger, thirst, equipment wear or recovery penalties are the parts you want to reduce. That lets the backyard's laboratories, building projects and creature encounters remain interesting without requiring the standard upkeep loop. These are chosen settings, not the default…0
  7. 7Valheim (2026)Valheim (2026) 8.4/10 on IGDBReleased 9 Sept 2026World modifiers can increase resource yields, relax portal restrictions and reduce raids or death penalties, making a building-and-sailing campaign less dependent on repeat hauling. Food does not cause starvation, but its health and stamina benefits remain important in combat. The ordinary…0
  8. 8Necesse (2025)Necesse (2025) 7.9/10 on IGDBReleased 16 Oct 2025Recruiting settlers lets the community take over farming, cooking, forestry and other repeat work while you explore or prepare for another boss. Setting up housing, work areas and accessible supplies is the investment that makes those systems useful. You still manage the settlement's needs, and…0
  9. 9Abiotic Factor (2025)Abiotic Factor (2025) 7.1/10 on IGDBReleased 22 Jul 2025Sandbox settings let you reduce survival needs and adjust practical friction before a long research-facility campaign. Later equipment and a well-planned base also turn some recurring problems into systems you can maintain more efficiently. The default game has a considerable appetite for food,…0
  10. 10Palworld (2026)Palworld (2026) 7.3/10 on IGDBReleased 10 Jul 2026Assigning Pals to production, farming and transport can move repeated jobs away from your own hands. Custom world settings can reduce consumption and increase yields, making that automation arrive with less preliminary gathering. The base still needs sensible layout and attention to its workers,…0