Items20The creator’s order
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Amnesia: The Dark Descent (2010)Released 8 Sept 2010You survive Brennenburg by reading a room, keeping an exit in mind and hiding when something approaches. There is no ordinary weapon system to turn a frightening corridor into a cleared one. Darkness and sanity complicate the hiding decisions, so preparation matters. Expect slow exploration,…0
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Soma (2015)Released 21 Sept 2015Its creatures are problems to understand and avoid, with different behaviours making a single hiding trick unreliable. Standard play can involve repeated attempts to cross an area safely. Choose Safe Mode at the start if lethal enemy pressure would obstruct the exploration and story; the unsettling…0
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Alien: Isolation (2014)Released 6 Oct 2014You can fight some human and android enemies, but the alien cannot be permanently cleared by ordinary weapons. Distractions and later defensive tools buy an opportunity to move, rather than ownership of the corridor. Listen, check routes and resist treating one successful hiding place as a…0
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Outlast (2013)Released 4 Sept 2013The camera helps you see and document Mount Massive; it does not provide a way to defeat the people hunting you. Running, squeezing through gaps and hiding are the working tools. Battery management adds pressure to looking ahead. Choose it for concentrated chases and graphic institutional horror,…0
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Outlast II (2017)Released 25 Apr 2017Blake remains a cameraman trying to escape, so an enemy encounter usually calls for a hiding place or a route forward. Night vision helps navigation while consuming a limited supply of batteries. The chase sequences can be relentless, and reading the intended route is sometimes part of the…0
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Amnesia: Rebirth (2020)Released 20 Oct 2020Tasi has no conventional combat build waiting to solve the expedition's dangers. Light, observation and escape underpin the standard horror mode, with fear adding pressure to lingering in darkness. Adventure Mode removes monster attacks and darkness pressure for a gentler journey. The story…0
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Penumbra: Black Plague (2008)Released 12 Feb 2008Unlike Overture, Black Plague largely removes direct combat and builds survival around particular encounters. A thrown object can buy a moment, and some environments offer a way past an enemy, but standing your ground is rarely a dependable plan. Read the space and manipulate objects carefully.…0
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Still Wakes the Deep (2024)Released 18 Jun 2024An oil-rig worker's practical skills matter more than any imagined combat training: you climb, squeeze, swim and find a way around the threat. The game supplies no weapons or supernatural powers. Its directed routes make this a more structured escape than an open-ended stalking simulation. Expect…0
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Little Nightmares (2017)Released 28 Apr 2017Six's small size turns furniture, gaps and hiding places into survival tools around much larger pursuers. You cannot turn the Maw into a safe place by collecting better weapons. Watch what an enemy notices and use the environment to make a route. This is compact puzzle-platforming horror, with…0
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Little Nightmares II (2021)Released 10 Feb 2021Mono can use a weapon in some encounters with smaller enemies, so this is not completely combat-free. Those moments do not give you a reliable answer to its enormous pursuers: observation, hiding and escape still define the adventure. Expect deliberate heavy swings when fighting is required, plus…0