Items20The creator’s order
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Sweet Transit (2024)Released 22 Apr 2024Build settlements whose farms, factories and workers depend on a railway that actually functions. Sweet Transit makes timetables, signalling and supply the strategic centre, without asking you to conquer the next town. Growth reveals practical problems: a larger population is no help if its food or…0
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Foundation (2025)Released 31 Jan 2025Let a medieval settlement grow around the paths its people use, then make its production and civic services support that growth. Foundation offers civic and labour-focused development, with monumental building as a satisfying longer goal. Military missions exist as a separate part of its estate…0
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Timberborn (2026)Released 12 Mar 2026Beaver settlements turn water management into a strategic problem you can see in the landscape. Build dams, reserve supplies and arrange production so the colony can survive dry seasons and contaminated water. There is no rival army to defeat, but the environmental threats can still destroy an…0
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Outlanders (2019)Released 19 Sept 2019Guide a small community towards a particular goal, balancing food, labour and the space needed for its buildings. The original Outlanders explicitly leaves out raids and armed conflict, making its campaign a strong fit when you want constructive objectives. Individual scenarios still have…0
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Banished (2014)Released 18 Feb 2014Keeping a village alive is the whole strategic task: food, fuel, tools and a population that can replace its ageing workforce. The original city builder has no conquest campaign waiting to take over your settlement. Trade helps fill gaps, while careful building decisions matter more than simply…0
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Settlement Survival (2022)Released 25 Oct 2022Develop a settlement through farming, production chains and trade, with technology choices shaping how the town supports itself. Trading is a substantial route to useful goods and stronger development, rather than merely a way to fund an army. The pressure comes from keeping people supplied through…0
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Farthest Frontier (2025)Released 23 Oct 2025Choose Pacifist Mode when creating the town to remove raider attacks, then concentrate on crop rotations, food preservation and trade. Wildlife is a separate difficulty consideration; Pioneer also removes dangerous animals. Those settings make a long civilian settlement viable without stripping out…0
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Workers & Resources: Soviet Republic (2024)Released 20 Jun 2024Plan the roads, factories, housing and services of an industrial republic, then watch whether workers and materials can actually reach them. The strategic depth lies in connected civilian systems and trade across the border, without a military campaign taking charge of the game. Its detailed…0
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The Colonists (2018)Released 24 Oct 2018Help robots build the human-style settlement they want, tracing resources through a network of roads and production buildings. Choose the peaceful campaign missions for an extended focus on construction and distribution. Separate military missions and competitive play do exist, so the robot scenery…0
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Factory Town (2019)Released 12 May 2019Supply a growing village with goods made through increasingly elaborate production chains. Conveyors, chutes, railways and other transport tools turn a messy collection of workshops into a system worth watching. There are no enemies or starvation to manage, so you can spend your attention…0