Items40The creator’s order
- 1
Into the Breach (2018)Released 27 Feb 2018The clearest expression of this list's priorities: enemy intentions are visible, yet deciding what to save is rarely comfortable. Pushing an attacker can protect a building, create a collision or sacrifice a better position next turn. Its short, repeatable runs reward adapting to a squad and the…0
- 2
Old World (2021)Released 1 Jul 2021A shared pool of Orders makes opportunity cost part of almost everything: moving another unit can mean delaying an improvement or a different campaign action. Dynastic relationships and a changing ruler complicate a plan without making the map irrelevant. It ranks especially highly for repeated…0
- 3
Against the Storm (2023)Released 8 Dec 2023This settlement builder earns its place through adaptation rather than permanent-city optimisation. Blueprint choices, resources, species needs and dangerous glades make you decide which economy can work here, while hostility and the Queen's impatience discourage solving everything eventually.…0
- 4
XCOM 2: War of the Chosen (2017)Released 29 Aug 2017A risky shot has more weight when the soldier taking it matters to the campaign. War of the Chosen links squad tactics to fatigue, resistance operations and the pressure of recurring opponents, so your best team is not always the right team to deploy. It is strongest as a campaign of recovery and…0
- 5
Slay the Spire (2019)Released 23 Jan 2019The important decision is often whether to take a card at all. A deck must answer immediate fights while retaining a plan for later threats, and route choices turn health into a resource you can spend for growth. The completed original ranks for its exceptionally strong repeat play and readable…0
- 6
Invisible, Inc. (2015)Released 12 May 2015Every extra room is a wager between useful resources and rising security. Hacking power, an agent's position and the route to an exit let you make informed risks without revealing everything behind the next door. Its short procedural campaigns are especially good at forcing a plan to change when…0
- 7
Sid Meier's Civilization VI Anthology (2021)Released 10 Jun 2021Districts and wonders compete for actual tiles, making a city's long-term plan visible on the map. The included Gathering Storm systems add environmental and diplomatic pressures to the familiar competition between growth, research, culture and war. This edition is the recommendation for varied,…0
- 8
Spirit Island (2020)Released 29 Jul 2020Handelabra's digital board-game adaptation makes timing a strategic resource: a slow power can prepare for the next threat while a fast one saves a place now. Different Spirits grow in different directions, so cooperation means coordinating plans as much as combining attacks. It is excellent for…0
- 9
Unity of Command II (2019)Released 12 Nov 2019Supply makes an otherwise brilliant advance fail. Headquarters actions, limited support and supply hubs tie the timetable to the army's ability to keep fighting, and a campaign carries resources between operations. Choose this for tightly designed single-player battles where logistics decides which…0
- 10
Battle Brothers (2017)Released 24 Mar 2017A mercenary company's next contract is a decision about money, injuries, equipment and the people you might lose. Hex-based battles connect directly to that fragile business, so retreat can be a better strategic answer than a costly victory. The sandbox campaign is the reason to choose it…0