Items25The creator’s order
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Portal 2 (2011)Released 18 Apr 2011Portal's clean spatial joke becomes a much richer puzzle language: gels change momentum, bridges carry you through space, and funnels make a portal's direction matter in new ways. A separate two-player campaign turns that understanding into communication. I prefer the sequel's inventiveness, while…0
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Dishonored 2 (2016)Released 11 Nov 2016Emily's Domino lets one intervention affect several guards, while Far Reach changes how you cross and manipulate a room. Alongside Corvo's expanded powers, those tools make Karnaca's elaborate spaces feel unusually open to personal solutions. Compared with Dishonored, including its excellent story…0
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Titanfall 2 (2016)Released 28 Oct 2016Titanfall already made running along walls and dropping into a huge machine feel terrific. Its sequel gives that contrast a purpose-built solo campaign, switching between nimble traversal and BT's heavier fights before either wears thin. This recommendation is about authored encounters and…0
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Doom Eternal (2020)Released 19 Mar 2020DOOM's forward aggression becomes a more deliberate resource dance: glory kills supply health, the chainsaw supplies ammunition, and Flame Belch makes enemies yield armour. Eternal's encounters ask you to combine those jobs under pressure. I find that rhythm more absorbing than DOOM 2016's,…0
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Psychonauts 2 (2021)Released 24 Aug 2021The original Psychonauts had wonderful mental worlds before it had consistently graceful platforming. This sequel gives Raz smoother movement and more interesting combinations of psychic abilities in combat, while its imagined spaces work harder as portraits of people. It is a stronger all-round…0
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Ori and the Will of the Wisps (2020)Released 10 Mar 2020Will of the Wisps keeps Blind Forest's joyful movement but makes fighting part of that pleasure through distinct weapons and Spirit Shard loadouts. Encounters become something to shape rather than chiefly an interruption between jumps. Compared with Blind Forest's Definitive Edition, I prefer this…0
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Hades II (2025)Released 25 Sept 2025Melinoe's cast, sprint and charged Omega actions give the original Hades' build-making a different tactical centre. Spending Magick and controlling space make positioning feel more deliberate than simply finding another excuse to dash. This is the complete release, not the early-access build; I…0
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SteamWorld Dig 2 (2017)Released 21 Sept 2017SteamWorld Dig's dig, sell and upgrade loop gains a more satisfying place to live. The sequel's carefully arranged passages, grapple and movement upgrades let you recognise old obstacles as future routes, so returning underground feels less like repeating a commute. The original remains a neat…0
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Spelunky 2 (2020)Released 15 Sept 2020Mounts, interacting liquids and passages between front and back layers give Spelunky's chain reactions more ways to surprise you. Against the 2012 version of the first game, the sequel feels richer because familiar rules collide in unfamiliar arrangements. It is also denser and more demanding: an…0
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The Legend of Zelda: Tears of the Kingdom (2023)Released 12 May 2023Breath of the Wild made materials and terrain worth noticing; Tears of the Kingdom lets you turn them into plans. Ultrahand builds contraptions, Fuse changes equipment, and Ascend makes a ceiling a possible route. Those are meaningful new verbs, not just more map. If stopping to construct things…0