Items15The creator’s order
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The Dreamhold (2004)Released 7 Dec 2004A cell, passages and a gradually opening magical residence give you room to practise drawing a useful graph without first mastering a forbidding parser. The optional Tutorial Voice teaches commands as you play, so you can concentrate on naming rooms and recording exits. Start in normal mode and…0
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Hadean Lands (2014)Released 30 Oct 2014The crashed alchemical starship rewards a diagram of what each compartment gives access to, but its built-in map already handles ordinary navigation. Known journeys and previously solved obstacles can be repeated automatically. Use your paper for route conditions, scarce ingredients and links…0
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Anchorhead (2018)Released 22 Jan 2018Learning the streets, house floors and less welcoming corners of a coastal town makes the horror feel rooted in a place you understand. Separate plans for the town and interiors help keep blocked routes and unfinished investigations in view. Choose the 2018 Illustrated Edition for this…0
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Counterfeit Monkey (2012)Released 31 Dec 2012Anglophone Atlantis becomes a city you can annotate with objects, language tricks and possible connections between unsolved problems. A built-in map and automatic travel reduce the burden of retracing streets, leaving your own sketch free to explain why a place matters. Choose it when wordplay and…0
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Zork (1977)Released 1 Jun 1977For this entry, choose the commercial Zork I text adventure included in The Zork Anthology. Its underground passages reward recording each directed exit: an eastward trip does not guarantee a westward return. Keep notes on light, obstacles and where you left useful objects. The earlier mainframe…0
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Zork II: The Wizard of Frobozz (1981)Released 1 Nov 1981Frobozz's underground world makes a labelled route graph more useful than a tidy architectural floor plan. Some places deliberately interfere with normal assumptions about direction, so annotate an exit's conditions before treating it as a permanent connection. The wizard can also disrupt your…0
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Colossal Cave Adventure (1976)Released 31 Mar 1976Use the classic Crowther and Woods 350-point text version for a recognisable starting geography. Similar-looking cave rooms become distinguishable when you record their exits and the objects you leave as landmarks. Dwarves and other events can vary without turning the whole cave into a newly…0
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Spider and Web (1998)Released 4 Mar 1998The spy facility becomes easier to reason about when doors, security barriers and the number of actions in a route are recorded together. A compact plan can therefore be more valuable than a large inventory notebook. Non-fatal mistakes are often part of the intended experience, so resist restarting…0
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Blue Lacuna (2008)Released 31 Dec 2008Draw the island as a network of named landmarks and paths, then add what changes as you understand its inhabitants. The keyword interface gives you an alternative to repeatedly guessing a verb, and story mode reduces the puzzle burden while retaining exploration. A labelled island map and text-only…0
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Curses (1993)Released 31 Dec 1993What starts as an attic search expands into a family home with routes into much stranger territory. Separate clusters joined by labelled links work better than trying to fit every discovery onto one plausible floor plan. The original final Release 16 gives you a clear classic version to map;…0