Items12The creator’s order
  1. 1Unavowed (2018)Unavowed (2018) 8.8/10 on IGDBReleased 8 Aug 2018Choosing two companions changes the tools available on a case: a medium, a fire mage and a physically formidable ally do not approach the same obstacle alike. The cases accommodate the team you bring, so a different solution can arise from a different partnership. Start here for clear,…0
  2. 2Whispers of a Machine (2019)Whispers of a Machine (2019) 8.2/10 on IGDBReleased 17 Apr 2019Vera's empathetic, analytical or assertive responses help shape the augmentations she acquires. Those abilities then change how practical investigation puzzles can be solved, giving conversational choices an effect beyond the next line of dialogue. It suits someone who wants a consistent approach…0
  3. 3Pilgrims (2019)Pilgrims (2019) 7.5/10 on IGDBReleased 5 Oct 2019A character or object card is an invitation to try an approach, and several encounters recognise more than one useful combination. The resulting little performances make experimentation easy to understand without a long explanation. It is the gentlest place here to test a mischievous idea and then…0
  4. 4The Captain (2021)The Captain (2021)Released 3 Dec 2021Returning to Earth involves practical choices about access, repairs and escape, alongside bigger decisions about whom to help. Some situations accept a forceful method or a less destructive alternative, so resources and consequences give a solution its value. The different outcomes of planetary…0
  5. 5Technobabylon (2015)Technobabylon (2015) 7.7/10 on IGDBReleased 21 May 2015Regis's trouble with a locked door is a small but telling example: technical ingenuity, official authority and force can all produce progress. Latha likewise has more than one route into a place she needs to visit. Those options make police power and street improvisation playable differences. The…0
  6. 6Indiana Jones and the Fate of Atlantis (1992)Indiana Jones and the Fate of Atlantis (1992) 8.9/10 on IGDBReleased 1 Jun 1992The Wits, Fists and Team paths alter a substantial middle section, changing both obstacles and the means of overcoming them. Sophia's cooperation is a different puzzle resource from Indy's ability to win a fight. This is a useful choice when you want a replay to demand different thinking across…0
  7. 7Indiana Jones and the Last Crusade: The Graphic Adventure (1989)Indiana Jones and the Last Crusade: The Graphic Adventure (1989) 7.7/10 on IGDBReleased 1 Jul 1989Getting past an obstacle can involve persuasion, a useful object or fighting, and the Indy Quotient keeps track of alternative successes across playthroughs. That makes trying a new method a recognised accomplishment rather than merely a private challenge. The 1989 Graphic Adventure is distinct…0
  8. 8Maniac Mansion (1987)Maniac Mansion (1987) 8.4/10 on IGDBReleased 1 Oct 1987Dave's two chosen friends bring talents such as electronics, music or writing, changing which rescue plans are possible. Pick a different trio and the same house can require a different chain of actions. It is fascinating for treating a cast as a set of capabilities, but its freedom comes with…0
  9. 9Quest for Glory I: So You Want to Be a Hero (1992)Quest for Glory I: So You Want to Be a Hero (1992) 7.3/10 on IGDBReleased 1 Jul 1992A fighter, magic user and thief can solve practical obstacles through different strengths, so a character build also becomes a way of thinking through an adventure. Skills improve with use, which means an idea may need preparation before it works. Choose the 1992 VGA remake for the point-and-click…0
  10. 10Quest for Glory: Shadows of Darkness (1993)Quest for Glory: Shadows of Darkness (1993) 8.7/10 on IGDBReleased 1 Dec 1993The fourth Quest for Glory gives its sinister valley different possibilities according to the skills you bring. Magical, stealthy and physical approaches alter puzzle work as well as adding class-specific encounters, making a return visit more than a change of portrait. Choose it for an atmospheric…0