Items12The creator’s order
  1. 1Frozen Synapse (2011)Frozen Synapse (2011) 7.3/10 on IGDBReleased 26 May 2011Plot movement, facing and pauses for a small squad, test a possible enemy response, then press Prime to resolve both sides together. The usual five-second burst is short enough to make a doorway or a delayed crossing worth studying closely. A simulation tests your assumptions; it does not reveal…0
  2. 2Frozen Cortex (2014)Frozen Cortex (2014) 6.0/10 on IGDBReleased 31 Dec 2014Robot sport makes the central problem passing lanes, interception and where a receiver will be when both teams move. You can test a plan before committing, but must still anticipate the defence rather than react after seeing it start. The solo leagues and AI teams provide a practical route into the…0
  3. 3Phantom Brigade (2023)Phantom Brigade (2023)Released 28 Feb 2023Arrange a mech squad's actions along a five-second timeline, execute them together and scrub the resulting replay to inspect a collision or missed firing window. Unlike the other prediction games here, it shows enemy actions ahead of time, making the problem coordinating a response around known…0
  4. 4Star Hammer: The Vanguard Prophecy (2015)Star Hammer: The Vanguard Prophecy (2015) 6.0/10 on IGDBReleased 4 Jun 2015Give the fleet movement, targeting and power-distribution orders during planning, then watch them play out in the simulation phase. You can pause that resolution to inspect another angle, and replay the last round at different speeds before planning again. It is a solo game with AI opponents, not a…0
  5. 5Flotilla (2010)Flotilla (2010) 8.0/10 on IGDBReleased 25 Mar 2010Ships follow both sides' orders through thirty-second bursts, giving a flanking move time to become either an advantage or a very exposed mistake. Full three-dimensional movement means a safe-looking line on a flat screen may leave a vulnerable angle above or below. Use the custom skirmish mode…0
  6. 6Frozen Synapse 2 (2018)Frozen Synapse 2 (2018) 6.0/10 on IGDBReleased 13 Sept 2018The sequel keeps the Prime-and-resolve squad combat but adds a city where factions, bases and deployed teams generate a wider strategic problem. Curved cover, new unit types and the Focus Diamond add more to reason about before locking in a plan. Use the added skirmish generator to isolate those…0
  7. 7Combat Mission Cold War (2021)Combat Mission Cold War (2021)Released 16 Nov 2021Select WeGo rather than RealTime to issue orders, commit a minute of battle and then rewatch both sides' actions. That interval makes a badly timed road crossing difficult to rescue halfway through, while spotting and command limitations prevent an all-knowing view. Start with small training…0
  8. 8Combat Mission: Battle for Normandy (2011)Combat Mission: Battle for Normandy (2011) 7.0/10 on IGDBReleased 17 May 2011The same one-minute WeGo structure becomes a different tactical problem among Normandy's hedgerows, fields and villages. Plan infantry and armour support together, then use the replay to discover which unit actually saw a threat and why an apparently useful route failed. The base game covers the US…0
  9. 9Flashpoint Campaigns: Cold War (2025)Flashpoint Campaigns: Cold War (2025)Released 20 Nov 2025This grand-tactical alternative resolves both forces' continuing orders while command opportunities arrive through asynchronous cycles of different lengths. You cannot assume you will revise a plan as often as the enemy, making queued orders and standard operating procedures especially important.…0
  10. 10WEGO World War II: Overlord (2026)WEGO World War II: Overlord (2026)Released 26 Feb 2026For an operational-scale extension of the idea, plot formations' movement and attacks across Normandy, then watch the computer reconcile both sides under fog of war. Supply lines, air support and amphibious or airborne operations make a plan depend on more than the target hex. The game supports AI…0