Items40The creator’s order
  1. 1Out RunOut RunThe opening road splits just before the checkpoint. Know which side you want before the fork, because the choice sets the next stage. Use the coastal opening to learn how early to change lanes around slower cars while leaving room to brake.0
  2. 2Daytona USA (1993)Daytona USA (1993) 7.3/10 on IGDBReleased Aug 1, 1993Learn Three Seven Speedway, the short oval. Its last corner comes up fast after a long run, and a clean exit puts you in position to pass along the start-finish straight. The manual gearbox gives you a different way to judge the corner than staying on full throttle.0
  3. 3Ridge Racer (1993)Ridge Racer (1993) 7.4/10 on IGDBReleased Oct 1, 1993Learn the rhythm of the original route before choosing the longer version. The tunnel and the turn out of it give you a landmark for setting the car’s angle. This is a good cabinet for learning the timing of a long drift.0
  4. 4Sega Rally Championship (1994)Sega Rally Championship (1994) 7.3/10 on IGDBReleased Oct 11, 1994Start on Desert and then take the same habits to Forest. In the woods, a corner can come up while the previous slide is still unwinding. Listen to the co-driver and work on arriving straight enough to steer toward the next turn.0
  5. 5Rave Racer (1995)Rave Racer (1995)Released Jul 16, 1995Choose the City course for a rhythm of corners and short gaps between them. The Mountain course gives you a different job, with tighter stretches where holding a drift for too long pushes you wide. Learn how far the rear of the car moves before you push your speed.0
  6. 6SCUD Race (1997)SCUD Race (1997)Released Jan 1, 1997Try the Beginner Day course and use the aquarium tunnel as a reference on the coastal route. Concentrate on setting the car’s angle before the faster bends and leaving space to bring it back into line. Then take the same car to the nighttime airport course to compare where you start each slide.0
  7. 7Mario Kart Arcade GP (2005)Mario Kart Arcade GP (2005) 5.2/10 on IGDBReleased Oct 10, 2005Run the original cabinet’s Pac-Man stages, where Pac Mountain and Pac Labyrinth give the same theme two different routes. Learn which turn gives you room to pass before you’re busy looking at items. Then try the reverse versions if the cabinet offers them.0
  8. 8F-Zero AX (2003)F-Zero AX (2003)Released Jun 1, 2003Start on Mute City’s Sonic Oval. Its straightforward shape gives you time to learn steering at F-Zero speed and try lining up for the next bend before using boost. Take the same machine to the longer routes once your oval laps stop feeling rushed.0
  9. 9Cruis'n USA (1994)Cruis'n USA (1994) 6.6/10 on IGDBReleased Dec 1, 1994Run Golden Gate Park and watch for the traffic rather than following the scenery. It helps to plan your lane on the approach while the road ahead is visible. The cabinet is about keeping speed through ordinary obstacles as much as outbraking opponents.0
  10. 10San Francisco Rush: Extreme Racing (1996)San Francisco Rush: Extreme Racing (1996) 7.2/10 on IGDBReleased Dec 24, 1996Take the San Francisco hills a little slower on your first run and look for openings off the main road. The shortcut entrances are part of the challenge, and a fast jump can cost more time than it saves if you land at the wrong angle.0