Spindizzy (1986)
6.2/10 on IGDBReleased Dec 31, 1986

Paul Shirley fitted 386 areas into 11 KB by building them from an internal script. In the original Amstrad CPC game those areas form an isometric maze for a spinning explorer. Momentum makes the route as important as the destination. Slow down early before a corner or a narrow platform and you’ll…

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