Items40The creator’s order
  1. 1EXIT: The Game - The Abandoned CabinEXIT: The Game - The Abandoned CabinFor 1 to 4 players in about 1 to 2 hours. Use the decoder disk to test answers as you follow clues around a locked cabin. The box includes cards that give an initial nudge, then more help and a solution. You’ll mark, fold, or cut pieces, so plan on one group per copy. The app is optional.0
  2. 2Unlock! Escape AdventuresUnlock! Escape AdventuresFor 1 to 6 in three adventures of about an hour each. Combine numbered objects on the cards to work through a lab, a cartoon lair, and a dangerous island. The required free app handles codes, the timer, and card-specific hints. Sort the cards back into their decks to pass the set on.0
  3. 3Escape the Room: Mystery at the Stargazer's ManorEscape the Room: Mystery at the Stargazer's ManorFor 3 to 8 players. Open story envelopes after confirming their answers on the solution wheel. You can return the intact pieces to their envelopes for another group. The printed rules direct you to online hints, so check that you can reach them before starting if your group wants a fallback.0
  4. 4Escape Room in a Box: The Werewolf ExperimentEscape Room in a Box: The Werewolf ExperimentFor 2 to 8 players with one hour on the clock. Share out paper puzzles while someone works the real locks and containers. The box includes printed help and answers. Keep the reusable parts and reprint the paper puzzles when you repack the box for another group.0
  5. 5Deckscape: Test TimeDeckscape: Test TimeFor 1 to 6 in about an hour. Work through one deck of lab puzzles and check your answer on the card before moving on. Keep the hint cards handy and take a time penalty for errors. You can put the cards back in order afterward. No app required.0
  6. 6EXIT: The Game - The Enchanted ForestEXIT: The Game - The Enchanted ForestFor 1 to 4 in about 1 to 2 hours. Use a decoder disk to check fairy-tale riddles and take a card hint when a clue stops making sense. It’s a gentler starting point at difficulty 2 out of 5. You’ll change parts of the kit, so give each new group its own copy. The helper app is optional.0
  7. 7Unlock! Short Adventures: Secret Recipes of YoreUnlock! Short Adventures: Secret Recipes of YoreFor 1 to 6 in about 30 minutes. Help a cook recover a recipe by matching numbered cards. The required Unlock app gives hints and checks your answers. This small deck is easier to fit into a weeknight, and you can sort the cards again for the next group.0
  8. 8Unlock! Kids: Stories from the PastUnlock! Kids: Stories from the PastFor one to four players, with about 20 minutes per adventure. No phone is required. Start with the tutorial and use the included hints and solutions as needed. Put the cards and pieces back in their sets afterward so another family can try the visual clues without seeing the answers.0
  9. 9Escape Room The GameEscape Room The GameFor 3 to 5 in the pictured edition, with an hour per scenario. Enter codes on the physical Chrono Decoder, which takes three AA batteries. Timed hint cards are in the box. Reset the decoder and reprint marked sheets before you pass it on. Scenario sets vary by edition.0
  10. 10Escape Room The Game: 2 Players - HorrorEscape Room The Game: 2 Players - HorrorMade for two, with a short Bloody Mary tutorial and two 60-minute horror adventures. Use the free companion app or borrow the physical Chrono Decoder from the base game. There are hint materials in the box, and the publisher provides downloadable sheets for some adventures.0