Items15The creator’s order
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Crow Country (2024)Released May 9, 2024The little figures have the chunky proportions of early PlayStation characters, so they stand out against the busier scenery of the abandoned amusement park. The overhead camera follows Mara as she rechecks earlier rooms. Look for how a toy-like silhouette can feel out of place in a room that…0
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Alisa (2021)Released Oct 22, 2021The Dollhouse is built from pre-rendered background pictures. When Alisa moves through them, her moving figure shares a frame with carefully placed furniture and mechanical dolls. Crossing a room becomes a matter of reading what a particular view reveals, with the sudden changes of angle adding to…0
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Slipstream (2018)Released May 21, 2018Watch how a flat roadside object grows as it approaches. Slipstream uses scaled two-dimensional sprites to create depth, reviving the technique used by arcade racers such as OutRun. The scenery rushes forward in layers as you drift through a bend, which makes an approaching turn readable with…0
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Anodyne 2: Return to Dust (2019)Released Aug 12, 2019As Nova the Nano Cleaner, wander across a low-polygon world, then shrink into someone's inner landscape. The view shifts to top-down pixel art, and the controls shift with it as you vacuum up dust. The two visual styles make the jump from a public place to a private worry easy to feel.0
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Devil Daggers (2016)Released Feb 18, 2016Hard-edged textures and slightly jittering polygons make this feel like an arena rendered by a 1990s PC. The rough shapes give the enemies distinct silhouettes as they close in. Watch for movement at the edge of your vision and get used to using sound to tell what is building up behind you.0
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Mothmen 1966 (2022)Released Jul 14, 2022The illustrations use the limited-looking color blocks of 1980s home computers to create a roadside setting that gets stranger as the meteor shower builds. Study the recurring silhouettes as you follow several viewpoints and stop to solve puzzles. The tight palette helps each new shape feel like an…0
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Mars After Midnight (2024)Released Mar 12, 2024Lucas Pope has black, white, and 400 by 240 pixels to work with on Playdate. As the attendant at a Martian community center, use the crank and peer through a hatch to see who's there. The tiny window makes each visitor's head shape and gestures part of figuring out whether they belong in that…0
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Axiom Verge (2015)Released Mar 31, 2015An old cartridge glitch could make a tile or a monster behave strangely. Here that effect belongs to the Glitch Ray, which you can use to change enemies and the environment. Experiment with apparently solid surfaces after you've learned how a corrupted screen can hide a useful route.0
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The Eternal Castle: Remastered (2019)Released Jan 5, 2019A four-color CGA-inspired look puts much of the action in silhouette. When a bright edge picks out a ledge or a doorway, it gives you something to read before you commit to a jump. Try it for the way a cinematic platformer can establish depth with so few colors.0
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Faith: The Unholy Trinity (2022)Released Oct 21, 2022Much of the horror plays out through a handful of coarse pixels and simple 8-bit-inspired shapes. Then a hand-made rotoscope animation puts human movement back into a figure you could barely read a moment earlier. The shift makes finding out what happened feel almost worse than guessing.0