These medieval strategy board games put trade, money, or control of a town’s resources at the center. Start with Hansa Teutonica for a contest over routes, The Castles of Burgundy for a tight estate economy, or Kutná…
Items34The creator’s order
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Hansa Teutonica: Big BoxBuild a trade network between cities. Fill a route to open an office or improve a skill. The tension comes from deciding which connections to deny rivals and which upgrades have time to pay off.0
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The Castles of Burgundy: Special EditionCollect and ship goods while your estate grows. Silver and market tiles reward a player who can plan around the right buildings and shipping opportunities within the dice choices.0
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OrléansRecruit townspeople for what the group needs to produce, then move to build trading stations or collect goods. Each follower changes which actions you can plan as your bag fills.0
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KeyflowerBid with colored workers and use the same workers to get goods from village tiles. The season can leave an important resource in another player's village, so time your visits and bids together.0
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BrugesDecide what each card should become, from a character and a building to a way of raising money. The city's resources and hazards make holding the right kind of flexibility useful.0
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The Voyages of Marco PoloChoose between market goods, trading posts and contracts with your dice. Character abilities change what a trip costs, so an early bargain can make the entire route possible.0
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The Pillars of the EarthBuy or sell materials in the Kingsbridge market and use them with the craftsmen you hire. A master builder can get first pick of an action, but going early can cost money. The tension is finding enough cash to take the better space and still pay for the materials your workshop needs.0
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Marco Polo II: In the Service of the KhanUse dice to gather goods and travel through the Khan’s territories. Trade contracts make a distant route pay if you can get the right cargo on time.0
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TroyesPut people in civic institutions, use their dice for duties and buy the use of another player’s dice when that suits your plan. Having cash on hand opens choices that the visible dice alone cannot give you.0
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FrescoBuy pigments and plan which mixes are worth using on the ceiling. A workshop can raise money for later colors. An early start gets you to the market first and affects the mood of your assistants.0