Items34The creator’s order
- 1
ClueTwo to six players. Everyone tracks who can disprove a suggestion about the room, suspect, and weapon. The hidden answer is dealt anew each game, so it’s a good first choice if you want to solve a murder quickly and play again with the same group.0
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MicroMacro: Crime CityOne to four players, 15 to 45 minutes per case. Track the same character from place to place on a big black-and-white map, which shows different moments at once. Sixteen cases include thefts and murders. Keep the map intact and pass it on when you know the answers.0
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Sherlock Holmes Consulting Detective: The Thames Murders & Other CasesOne to eight players, about 90 minutes. Choose whom to visit using a directory and London newspaper, then see how your reasoning compares with Holmes’s. The ten paper cases work without a screen. You can share the box afterward, but knowing the solution changes the investigation.0
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Chronicles of CrimeOne to four players, about 60 to 90 minutes. Scan the QR codes on locations, people, and evidence to ask questions and see crime scenes through the app. The same physical pieces work across multiple cases. Bring a phone or tablet, and keep case-specific answers to yourself when sharing the box.0
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Detective: A Modern Crime Board GameOne to five players, often two to three hours per case. Follow a lead by turning to the card it points you to, or use the Antares site to look up a suspect or evidence. Cases connect, so keep your notes between meetings. Choose it when the same group wants to follow an investigation across several…0
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Detective: City of AngelsOne to five players, 30 to 150 minutes. In the competitive game, one player controls what the suspects say and may shade the truth. Detectives can challenge an answer when it doesn’t fit. You can return to a solved case as the Chisel, the player who controls the suspects.0
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MysteriumThree to seven players, about 45 minutes in the pictured 2025 edition. The ghost sends clues through surreal illustrations. The psychics decide what those pictures suggest about people, places, and objects. The answers can change on the next play, so you can keep the same group and try again.0
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Deception: Murder in Hong KongFour to twelve players, roughly 20 minutes. The forensic scientist knows the means and evidence, but has to point to limited written clues instead of naming the combination. Everybody can see the available evidence cards. The murderer and cards change each round, so it holds up for a large group…0
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Murdle: The Case of the Cover-UpTwo to four players. Race to solve a spy’s murder by crossing out possibilities for the culprit, weapon, and location on a logic grid. Pick it if you enjoy the daily Murdle and want a competitive version with a fresh set of evidence for the next game.0
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Awkward Guests: The Walton CaseOne to eight players. Trade evidence cards to trace who was in which room, test possible motives, and narrow the weapons. Each case uses its own setup, so everyone gets to investigate and the box supports many plays. Check the official app if you want to investigate alone.0