Items14The creator’s order
- 1
Blast Corps (1997)Released Mar 21, 1997A runaway carrier is already moving when you start clearing its route. The Backlash dump truck takes out obstacles with a swing of its rear end, so the angle of a turn matters as much as getting there quickly.0
- 2
Space Station Silicon Valley (1998)Released Oct 21, 1998Evo takes over the station's robotic animals and borrows their abilities. When you get stuck, look at the animals around you again. One you treated as scenery might give you the movement or special action the next objective needs.0
- 3
Mischief Makers (1997)Released Jun 27, 1997Marina can grab, shake and throw the things she finds in these side-scrolling stages. Once you discover that shaking an object can reveal something useful, even a room you could jump straight through becomes worth investigating.0
- 4
Body Harvest (1998)Released Sep 30, 1998Adam Drake crosses several time periods to interrupt an alien invasion. What makes the big stages click is the freedom to leave a vehicle, continue on foot and climb into something else when the terrain calls for it. A boat changes which parts of an area feel close by.0
- 5
Rocket: Robot on Wheels (1999)Released Oct 31, 1999Rocket's tractor beam turns the amusement park into a place to try things out. You can pick up and toss objects, then later freeze water to make floating platforms. Some tickets reward the same kind of curiosity you bring to figuring out a new ride.0
- 6
Pokémon Snap (1999)Released Mar 21, 1999The ZERO-ONE carries you through each course while you look for a photograph. Tossing food can change where a Pokémon stands or what it does, and a second trip past a familiar spot can turn up a shot you had no reason to expect the first time.0
- 7
Pilotwings 64 (1996)Released Jun 23, 1996Flying the hang glider, rocket belt and gyrocopter earns you different licenses. Take the rocket belt into its advanced course and the game asks you to guide a bouncing ball down a mountainside, a peculiar test of how well you can position yourself in the air.0
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Tetrisphere (1997)Released Aug 11, 1997Spin a sphere covered in layers of pieces, then line up matching shapes to clear a patch. Rescue mode gives those little openings a purpose. You're digging toward the robot in the middle, and you can work on a promising section from several angles.0
- 9
Wetrix (1998)Released Jun 12, 1998Use falling pieces to build walls before the rain arrives. Water spreads into any low space it can reach, so the shape of your lakes matters. A fireball dropped into a deep lake can evaporate the water in that lake before it spills over.0
- 10
Beetle Adventure Racing! (1999)Released Feb 28, 1999The best reason to take another lap in a New Beetle is the chance to find another way through the course. Shortcuts and collectible boxes give the same route two different jobs, depending on whether you're chasing a finish or looking for what you missed.0