Items43The creator’s order
  1. 1CharadesCharadesFour or more, in two teams. An opponent whispers a phrase to your actor, who mimes it while your team guesses. Allow one slow count to 30, then switch teams. A correct guess earns a point. Play an even number of turns.0
  2. 220 Questions20 QuestionsTwo or more. Think of a person, place, or thing and say which category it’s in. The others share up to 20 questions that can be answered yes or no. The first person to guess takes over; the thinker wins if all 20 are used without an answer.0
  3. 3Two Truths and a LieTwo Truths and a LieThree or more. Say three brief things about yourself, two true and one made up. Everyone votes for the lie before you reveal it. Move around the circle until each person has had a turn. It works especially well when the true statements are a little improbable.0
  4. 4Wink MurderWink MurderSix or more, in a circle. A volunteer steps away while the host quietly chooses a winker. The volunteer returns to watch. Anyone winked at waits a moment, then drops out theatrically. The detective wins by naming the winker in three guesses. After three wrong guesses, the winker wins.0
  5. 5Never Have I EverNever Have I EverThree or more. Hold up five fingers each. Take turns naming something you’ve never done, such as getting off at the wrong bus stop. Anyone who has done it lowers a finger. Let people pass on a prompt; the last person with a finger up wins.0
  6. 6CategoriesCategoriesFour or more. Choose a category with plenty of answers, such as things you can buy in a bakery. Go around once or several times without repeating one. Give each person a slow count to five. If an answer repeats or the time runs out, that person sets the next category.0
  7. 7MafiaMafiaSeven or more, including a narrator. Everyone closes their eyes while the narrator silently taps one or two players to appoint the mafia. Each night, the mafia open their eyes and silently choose one player to remove. Each day, the remaining players discuss and vote to remove one suspect. The town…0
  8. 8Word AssociationWord AssociationThree or more. Say a word, then let the next person say the first related word they can think of. Keep going in order. An obvious repeat or a pause of five counts ends the chain; try to beat its length in the next round.0
  9. 9One-Word StoryOne-Word StoryThree or more. Build a story in order, with each person contributing exactly one word. Someone can say “period” at the end of a sentence. Finish on the first complete ending the group manages to reach; expect the oddest turns when you leave the sentence open.0
  10. 10Fortunately, UnfortunatelyFortunately, UnfortunatelyThree or more. Start with an ordinary situation. The next speaker adds a lucky event beginning with “Fortunately,” and the next adds a setback beginning with “Unfortunately.” Keep alternating until everyone has spoken twice, then give the last speaker the job of finding an ending.0