Items19The creator’s order
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Tearaway (2013)Released Nov 20, 2013Press the Vita’s rear touchpad and your fingers appear to poke through the paper scenery. You’re helping a little messenger named iota or atoi make a delivery, and that trick makes it feel as though you’re holding their world in your hands. This is the original Vita Tearaway, with the rear touchpad…0
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Gravity Rush (2012)Released Feb 9, 2012Point Kat at the side of a tower and send her falling toward it. Once you get used to stopping in midair and choosing another direction, the city opens up above and below the streets. The Vita version combines button presses with motion input, so a handheld can make the changing sense of down feel…0
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Uncharted: Golden Abyss (2011)Released Dec 17, 2011The Vita’s touch controls make a good fit for the small bits of archaeology. Use the screen to make a charcoal rubbing, then go back to stick-and-button climbing if that feels better. Bend also gave the gunplay optional motion fine-tuning. Some of the touch inputs are compulsory, so the puzzle work…0
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LittleBigPlanet PS Vita (2012)Released Sep 19, 2012Load up Sackboy’s Vita adventure to see how a platforming level can use touch and tilt alongside ordinary jumps. The same inputs are available in the creator. Draw a simple character with your finger, drag it along a path, and the editor can record that movement for the character to repeat on its…0
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Severed (2016)Released Apr 26, 2016Sasha explores a first-person dungeon, but fights are built around swipes on the Vita’s screen. Watch an enemy’s guard and choose your moment and angle. Then use parts of defeated enemies to gain powers. It’s the handheld game to try if you want touch combat that asks you to read the screen before…0
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Murasaki Baby (2014)Released Sep 16, 2014Take Baby’s hand on the front screen to guide her through the scenery, and swipe the rear touchpad to change the world’s mood. Each mood gives you a different way to affect the surroundings. The two surfaces make it feel like you’re helping a nervous little person find her way through the puzzle.0
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Wipeout 2048 (2012)Released Jan 19, 2012The Vita racer widens the track in places, then makes you choose which route suits the lap. On Sol, one branch offers speed pads while the other has pickups. Watch for the junction on your first run and pick a route deliberately on the next. You can steer with motion or stick with conventional…0
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Lumines Electronic Symphony (2012)Released Feb 15, 2012You arrange blocks into matching squares and the timing line sweeps across to clear them. On Vita, the track changes how that work feels, and the next song gives you a new visual rhythm to settle into. It’s a good choice when you’d rather get absorbed in a set of electronic tracks than spend a…0
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Sound Shapes (2012)Released Aug 7, 2012The Vita editor makes a platforming level into a piece of music. Place an object on the front screen and you can place a musical cue at the same time. Use the rear touchpad to resize objects. Try building a short route and playing it back to hear how a change in the layout alters what you hear.0
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OlliOlli (2014)Released Jan 22, 2014Take a couple of short runs just to learn when to leave each rail and how early to get ready to land. A perfectly timed grind adds speed, which can be the difference between clearing the next gap and dropping into it. The first OlliOlli turns an unfinished run into a specific idea for the next one.0