One PlayStation 2 RPG asks you to swap characters in the middle of a fight. Another wants you to stop attacking and give the boss a weakness first. These PS2 turn-based RPG games include party adventures, timed-input…

Items71The creator’s order
  1. 1Final Fantasy X (2001)Final Fantasy X (2001)8.8IGDBReleased Jul 19, 2001If you want to think at your own pace, start here. The turn-order panel shows who is about to act, and you can change the active party during a battle. Bring in the character who solves the immediate problem before the enemy gets another turn.0
  2. 2Dragon Quest VIII: Journey of the Cursed King (2004)Dragon Quest VIII: Journey of the Cursed King (2004)8.7IGDBReleased Nov 27, 2004For a traditional party adventure on PS2, this is an easy place to start. You can give up a turn to raise Tension and then hit harder, but an enemy that cancels the setup makes the delay costly. This is the original console version.0
  3. 3Shadow Hearts: Covenant (2004)Shadow Hearts: Covenant (2004)8.1IGDBReleased Feb 19, 2004Use the Judgment Ring to time hits as the needle crosses each target zone. Covenant also lets characters link their attacks into combos, giving you a reason to plan who acts together instead of treating each good hit as a separate event.0
  4. 4Disgaea: Hour of Darkness (2003)Disgaea: Hour of Darkness (2003)8.5IGDBReleased Jan 30, 2003Try the original PlayStation 2 game for tactical battles where you can lift allies or enemies and throw them elsewhere on the map. Geo Panels change the rules on colored squares, so it pays to look at the map before chasing the closest enemy.0
  5. 5Persona 3 FES (2007)Persona 3 FES (2007)8.8IGDBReleased Apr 19, 2007Knock down an enemy by hitting its weakness, then spend the extra action on another target or prepare an All-Out Attack. Choose FES for The Answer after the main story and expect to give your teammates tactics instead of issuing each command yourself.0
  6. 6Persona 4 (2008)Persona 4 (2008)8.8IGDBReleased Jul 10, 2008The original release lets you choose your teammates' commands directly. Exploit weaknesses to knock several enemies down in succession. How you spend days in Inaba affects the allies you can create for the next dungeon.0
  7. 7Shin Megami Tensei III: Nocturne (2003)Shin Megami Tensei III: Nocturne (2003)Released Feb 20, 2003Choose Nocturne if you want an enemy's weakness to change the length of your turn. A good matchup can give you an extra action, while missing or attacking into an immunity can cost one. Recruit and fuse demons to bring the skills you need.0
  8. 8Breath of Fire: Dragon Quarter (2002)Breath of Fire: Dragon Quarter (2002)8.9IGDBReleased Nov 14, 2002Learn to fight in cramped spaces before relying on the dragon form. Where you stand affects who an attack can reach, and using dragon power pushes the D-Counter higher. Restarting can open additional scenes, so a fresh run can have a purpose.0
  9. 9Final Fantasy X-2 (2003)Final Fantasy X-2 (2003)6.6IGDBReleased Mar 13, 2003For faster commands, the Active Time Battle gauges keep the party moving. Change dresspheres during a fight to swap jobs, and learn to time actions close together to make a chain. Try it after Final Fantasy X if you want the combat to put more pressure on your timing.0
  10. 10Shadow Hearts (2001)Shadow Hearts (2001)8.0IGDBReleased Jun 28, 2001The first Shadow Hearts gives each attack a Judgment Ring target, so getting the input right matters alongside your stats. Listen for the early lessons in Sanity Points, which limit how long a character can fight safely.0