Items37The creator’s order
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Braid: Anniversary Edition (2024)Released May 14, 2024Start here for jumps that are easy to make and hard to think through. You can rewind a mistake, but later worlds make time behave in ways that turn even a familiar jump into a fresh question. The anniversary edition includes developer commentary if you want to hear how those rules were designed.0
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Fez (2012)Released Apr 13, 2012Gomez seems to live in a flat world until he can turn it. Two ledges that sit far apart from one angle can touch from another. Most jumps give you time to think, but the deeper secrets ask you to remember what you saw and decide which direction deserves another look.0
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The Swapper (2013)Released May 30, 2013Make a copy of yourself, then move your point of control to it. Different kinds of light restrict what you can create or switch to, so the puzzle is where to put each body before anyone jumps. This is a good choice if you want elaborate room layouts without demanding reflexes.0
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Portal (2007)Released Oct 10, 2007A fall into one portal can give you the speed to fly out of another. Start here for the first-person version of planning a jump before you make it. The test chambers introduce each rule separately, then make you thread together routes that look impossible when you first step inside.0
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Portal 2 (2011)Released Apr 18, 2011Once you know how the first game handles momentum, use this sequel for rooms that change the surface you’ll meet at the end of a jump. Gels can give you a bounce or room to build speed, and the co-op campaign makes you plan around the other player’s portals as well as your own.0
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Mario vs. Donkey Kong (2024)Released Feb 16, 2024Choose the Switch remake for small stages that make you plan how to reach a door with a key in hand. The route looks different once you’re carrying something. If you like to stop and work out the next jump, Casual Style removes the timer and adds checkpoints.0
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Donkey Kong (1994)Released Jun 14, 1994This is the 1994 Game Boy game. The familiar arcade-style opening gives way to stages where backflips and rope spins help you reach new heights. Move jump stands or ladders into place to clear a route. It’s a natural next stop if you like figuring out how Mario will get across before you send him…0
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Box Boy! + Box Girl! (2019)Released Apr 26, 2019Build the route out of boxes you make yourself. Jump, climb, or use the boxes to pass obstacles, then try the two-character campaign when you want to work out how two sets of boxes fit together. You can play that campaign with a partner or switch between the characters on your own.0
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Pushmo (2011)Released Oct 5, 2011Pull blocks forward to make steps for Mallo, then jump across the ledges you’ve made. The challenge is seeing which pieces have room to slide and which ones will get in the way. The Nintendo 3DS version is a pick for returning players, since the 3DS shop has closed to new purchases.0
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The Pedestrian (2020)Released Jan 29, 2020Move public signs around and reconnect their doors and ladders to build a path for a stick figure. You do some platforming inside the signs, but the most satisfying part is seeing how an edit on one board changes what you can reach on another.0