Items37The creator’s order
  1. 1Blood on the ClocktowerBlood on the ClocktowerFive to 20 players, plus a Storyteller. Everyone gathers in one circle, and the Storyteller feeds players private information. Dead players can still talk and have one vote left for the rest of the game. Choose this for a large group that wants an elaborate mystery and has someone willing to run it.0
  2. 2One Night Ultimate WerewolfOne Night Ultimate WerewolfThree to 10 players. Everyone wakes up for a single discussion after the night phase, and then there’s one vote. Nobody waits through rounds after being eliminated. The companion app can call the roles, leaving a quiet player free to share one clue and listen.0
  3. 3The ResistanceThe ResistanceFive to 10 players. The group votes on who can go on each mission, and the people chosen secretly decide whether to sabotage it. Nobody is eliminated. Mission results give you something concrete to bring up when an argument gets loud.0
  4. 4The Resistance: AvalonThe Resistance: AvalonFive to 10 players. Start with the public record of teams and failed quests, then add Merlin, who has information to share without letting the other side identify him. Nobody is eliminated, and one well-timed clue can help the good team even if you speak up only once.0
  5. 5Deception: Murder in Hong KongDeception: Murder in Hong KongFour to 12 players. One person is the forensic scientist, and they use tiles to provide clues about a murder. The murderer can join the discussion and try to steer it away from the evidence. Nobody is kicked out, and the tiles give quieter players a place to start.0
  6. 6CoupCoupTwo to six players. Bluff about which character cards you hold, and challenge someone when their claim looks too convenient. Losing both influence cards eliminates you. Rounds are short enough to play another game quickly, and bluffing happens in small statements about actions.0
  7. 7Secret HitlerSecret HitlerFive to 10 players. The table elects a government, then has to believe or challenge the explanations it hears about the policies passed. A late power can eliminate a player. The public voting and policy record matter, although the theme and accusatory debate make this a better fit for some groups…0
  8. 8The ChameleonThe ChameleonThree to eight players. Everyone gives a single clue about a word, and one person has to invent a plausible clue without knowing it. The short format gives every player a turn to speak and closes each round with a vote. Pick it for a low-pressure introduction to bluffing.0
  9. 9SpyfallSpyfallThree to eight players. The group shares a secret location except for the spy, who answers questions without knowing where it’s supposed to be. The round can end with an accusation or a guess from the spy. Choose it if your group enjoys improvising under a timer.0
  10. 10Mantis FallsMantis FallsTwo or three players. Work together to get out of a mob-controlled town even when the person helping you might be an assassin. Some games have only witnesses, so treating every questionable decision as a betrayal can cost you a win. Try it when you want real suspicion with one or two friends.0