These solo dungeon crawler board games give you a physical map to explore. Some reveal rooms as you open a door. Others lay out the whole floor so you can read enemy positions before your first move. The entries explain…

Items35The creator’s order
  1. 1GloomhavenGloomhavenBuild the scenario from numbered map tiles and add doors, obstacles and figures. A solo player runs more than one mercenary, and the campaign gives the same components plenty of different layouts. Check that you have table space for decks and the monster supplies as well as the map.0
  2. 2Castle Ravenloft (board game)Castle Ravenloft (board game)Castle Ravenloft’s modular rooms make a small scenario feel like a changing dungeon. Add tiles as you explore and use the solo rules to face Strahd’s domain on your own. It is a useful starting point if you want a physical dungeon without building the whole layout before playing.0
  3. 3Wrath of AshardalonWrath of AshardalonThe entrance starts on the table, and the rest of the dungeon comes from separate tiles as your hero explores. The dragon theme and new monster and encounter cards make this a different box from Ravenloft, despite the familiar system and built-in solo rules.0
  4. 4FrosthavenFrosthavenAssemble the modular scenario map and run a small party if you are playing alone. Between adventures, the outpost adds another set of choices to the campaign. It is a substantial tabletop commitment when you want the dungeon map to be one part of a wider world.0
  5. 5Gloomhaven: Jaws of the LionGloomhaven: Jaws of the LionOpen to the scenario page instead of sorting separate dungeon tiles. You still run multiple figures as a solo player, but the printed map cuts down setup and makes it easier to get to the first turn.0
  6. 6Mice and MysticsMice and MysticsThe castle’s rooms become enormous from a mouse's point of view. Follow the story book as it tells you which room tiles to place. A solo player can operate the mouse party and gets the same illustrated map and narrative chapters.0
  7. 7Descent: Legends of the DarkDescent: Legends of the DarkBuild the rooms and layered scenery the companion app calls for. The app tracks discoveries and enemy actions while you move real figures by hand. Clear enough table space for terrain that rises above the board.0
  8. 8Massive Darkness 2: HellscapeMassive Darkness 2: HellscapeBuild a scenario from interlocking room tiles and use the class you choose to change how the solo run feels. The map’s layout, light and enemies matter. The quantities of miniatures and tokens make this one to sort before playing.0
  9. 9Mini RogueMini RogueEach floor is a small grid of cards. Choose a route across it, then face the chance of losing health and supplies on the way out. It fits a smaller table without giving up meaningful choices about where to go.0
  10. 10Tiny Epic DungeonsTiny Epic DungeonsRoom cards form a real map while keeping the box small. Manage the heroes and the dungeon’s time pressure while the layout is still being revealed. It is a good fit if you want linked rooms with little setup space.0