Items84The creator’s order
- 1
Into the WildThe Prophecies Begin, book 1. Start here. Rusty goes from house cat to ThunderClan apprentice and learns the warrior code at the same time you do.0
- 2
Fire and IceThe Prophecies Begin, book 2. Fireheart’s first duties as a warrior take him beyond ThunderClan and show how fragile the balance between rival Clans is.0
- 3
The Prophecies Begin, Volume 1Graphic alternative to Into the Wild and Fire and Ice. This is the first of the three full-color books adapting the original six novels.0
- 4
Forest of SecretsThe Prophecies Begin, book 3. Fireheart investigates Redtail’s death. Pay attention to what different cats remember about the same fight.0
- 5
Rising StormThe Prophecies Begin, book 4. An unusually hot summer raises the stakes of Fireheart’s problems inside ThunderClan. Read this before the threat in the next book takes shape.0
- 6
The Prophecies Begin, Volume 2Graphic alternative to Forest of Secrets and Rising Storm. Start with volume 1 for the events this book assumes you know.0
- 7
A Dangerous PathThe Prophecies Begin, book 5. Something is hunting in the forest, and Fireheart must respond while ThunderClan’s leader has lost faith in its ancestors.0
- 8
The Darkest HourThe Prophecies Begin, book 6. Finish the original arc here. The buildup to a battle brings the lessons Rusty learned about Clan loyalty back into play.0
- 9
The Prophecies Begin, Volume 3Graphic alternative to A Dangerous Path and The Darkest Hour. It completes the original arc’s three-volume adaptation.0
- 10
Bluestar’s ProphecyOptional companion. Read after The Darkest Hour. Bluestar’s early life makes more sense once you’ve seen the first arc and protects some of its late surprises.0