Items84The creator’s order
  1. 1Into the WildInto the WildThe Prophecies Begin, book 1. Start here. Rusty goes from house cat to ThunderClan apprentice and learns the warrior code at the same time you do.0
  2. 2Fire and IceFire and IceThe Prophecies Begin, book 2. Fireheart’s first duties as a warrior take him beyond ThunderClan and show how fragile the balance between rival Clans is.0
  3. 3The Prophecies Begin, Volume 1The Prophecies Begin, Volume 1Graphic alternative to Into the Wild and Fire and Ice. This is the first of the three full-color books adapting the original six novels.0
  4. 4Forest of SecretsForest of SecretsThe Prophecies Begin, book 3. Fireheart investigates Redtail’s death. Pay attention to what different cats remember about the same fight.0
  5. 5Rising StormRising StormThe Prophecies Begin, book 4. An unusually hot summer raises the stakes of Fireheart’s problems inside ThunderClan. Read this before the threat in the next book takes shape.0
  6. 6The Prophecies Begin, Volume 2The Prophecies Begin, Volume 2Graphic alternative to Forest of Secrets and Rising Storm. Start with volume 1 for the events this book assumes you know.0
  7. 7A Dangerous PathA Dangerous PathThe Prophecies Begin, book 5. Something is hunting in the forest, and Fireheart must respond while ThunderClan’s leader has lost faith in its ancestors.0
  8. 8The Darkest HourThe Darkest HourThe Prophecies Begin, book 6. Finish the original arc here. The buildup to a battle brings the lessons Rusty learned about Clan loyalty back into play.0
  9. 9The Prophecies Begin, Volume 3The Prophecies Begin, Volume 3Graphic alternative to A Dangerous Path and The Darkest Hour. It completes the original arc’s three-volume adaptation.0
  10. 10Bluestar’s ProphecyBluestar’s ProphecyOptional companion. Read after The Darkest Hour. Bluestar’s early life makes more sense once you’ve seen the first arc and protects some of its late surprises.0