Items15The creator’s order
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Nintendo Land (2012)Released Nov 18, 2012In Luigi's Ghost Mansion, the player holding the GamePad can see the ghost they control. The flashlight team watches the TV and has to work out where the ghost is hiding. Give the GamePad to someone who likes keeping a straight face while everyone else tries to corner them.0
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Affordable Space Adventures (2015)Released Apr 9, 2015Only the player with the GamePad can see the ship's status. In a three-person crew, the engineer has to explain changes to the pilot and the science officer while they fly and scan. It's a co-op game where talking about how the ship feels can solve a problem the instruments alone can't. It was a…0
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Game & Wario (2013)Released Mar 28, 2013In Gamer, you play short WarioWare microgames on the GamePad and watch the bedroom on the TV for signs of your mother. The moment you get comfortable with a microgame is often when you most need to look up. Few of these games make looking at the other screen feel quite so urgent.0
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ZombiU (2012)Released Nov 18, 2012Opening the backpack moves the inventory to the GamePad and pulls the TV camera back to show your character. Your attention goes down to the supplies while the TV still shows the space around you. That makes sorting through your bag feel like part of getting through the room.0
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Star Fox Zero (2016)Released Apr 21, 2016The TV shows your Arwing from the outside while the GamePad puts you in its cockpit. Use the larger view to stay oriented and the cockpit to line up a shot. Switching between the two takes practice, especially when the first-person view gives you less sense of what is happening around the ship.0
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Star Fox Guard (2016)Released Apr 21, 2016The TV shows 12 security feeds at once. Tap a camera on the GamePad map to bring its feed forward and take control. Scanning for a threat and choosing which camera to use gives the two screens different jobs.0
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Super Mario Maker (2015)Released Sep 10, 2015Touch the course to place or erase elements, then switch straight into a test run. Afterward, the editor can show a short trail of Mario's movements. Use it to see whether a jump missed because of where you started or because you put the landing one block too far away.0
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Pikmin 3 (2013)Released Jul 13, 2013The GamePad's map lets you look ahead while your crew is still somewhere else. Use Go Here to send a crew member toward a spot on the map while you do something with another group. It makes the planning screen part of how you get more done before sundown.0
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Splatoon (2015)Released May 28, 2015Try Battle Dojo to see what the two screens do for local competition. One player uses the GamePad screen while the other looks at the TV, and both race to pop balloons. You get a head-to-head game without having to split the TV into two smaller views.0
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Rayman Legends (2013)Released Aug 30, 2013Give one player the GamePad to control Murfy by touch while someone else guides a character on the TV. The fun is in judging when the person on the other screen needs help. Pick the Wii U edition if you want that division of roles to happen across two displays.0