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Gunpoint (2013)
Game
Released
A building is a small, visible puzzle about doors, guards and rewired electronics, so you can understand the task and start testing a plan quickly. Frequent rolling autosaves let a failed trick send you back a little rather than repeat the entire heist. Pick a mission, enjoy the consequences and stop at the result screen. It provides the satisfaction of an ingenious break-in without a lengthy equipment-management routine around it.
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