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I Was a Teenage Exocolonist (2022)
Game
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The experiences you choose during adolescence become cards used in later challenges, making memory into a resource as well as a theme. Study, work and relationships gradually shape a possible life in an alien colony. This is a good choice for readers who like coming-of-age stories with structural ambition, provided they also enjoy a little numerical planning. The bright illustrations accompany loss and other difficult subjects; the game's detailed content guidance is useful.
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