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Dishonored 2 (2016)
Game
Released
A guard notices your approach; the next decision can be to break sight, climb above the search or turn a power into a fresh route. Emily's Far Reach and Corvo's Blink make the level's height useful when an entrance stops being safe. The important distinction is between surviving an alert and preserving an unseen challenge: recovery remains possible, but detection and lethal choices still affect how a run is judged. Choose it for expressive movement through densely connected spaces.
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