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F.E.A.R. (2005)
Game
Released
Slow motion gives you time to read a squad's movement, then turn a narrow office fight into a precise burst of destruction. The soldiers' reactions and the sharp feedback from weapons make ordinary-looking rooms worth studying. Horror interruptions create a different kind of tension between firefights. This is Monolith's original 2005 campaign, not an unrelated game called Fear. Expect repetitive industrial settings and older technical roughness alongside excellent close-range action.
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