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Mole Mania (1996)

Game
Mole Mania
8.3/10on IGDBReleased
A small puzzle area gains a second layer because Muddy can dig beneath the surface and emerge elsewhere. The interesting decision is often how the visible obstacles relate to an underground route, rather than how far a camera can scroll. Moving a ball towards the exit gives each arrangement a clear purpose. It is a clever use of limited screen space, but not an automatic easy recommendation: later puzzles require planning, and enemies can still disturb a carefully arranged solution.
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