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Human: Fall Flat (2016)
Game
Released
Two people holding the same object can discover quite different opinions about which direction is forward. The deliberately floppy grabbing and climbing create accidental chains of events, with the puzzles open enough for a ridiculous recovery to be a valid solution. Falling generally returns you to a checkpoint, so experimentation carries less weight than a lost survival run. Allow some time to learn the arm controls and choose a level as the session's boundary; a long wrestle with one ledge will not charm every group.
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