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Ristar (1995)
Game
Released
Mega Drive/Genesis: stretching arms replace the usual emphasis on jumping onto enemies. The same grab lets Ristar attack, catch a handhold and pull himself through a level, so a small set of actions connects combat with exploration. Its appeal is tactile problem solving: look for something within reach, then work out what grabbing it will do. The separately designed Game Gear game is outside this list's scope.
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