Share
Psychonauts (2005)
Game
Released
Basic Braining turns the 2005 game's movement lessons into an in-world obstacle course. Gaps widen from ordinary jumps to double jumps, while climbing, swinging and melee targets give individual actions a reason to exist. Coach Oleander's training also introduces the game's comic treatment of a mind as a place. It is a memorable framework for practising, though this first course does not explain every psychic power and some later platforming asks much more of you.
More about Psychonauts