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Mega Man X (1993)
Game
Released
In the original SNES game's opening highway stage, broken ground gives the wall jump a practical purpose: you need to climb back out rather than read a long explanation of the move. Small threats establish what shooting and jumping do before larger confrontations change the stakes. It is useful to revisit with attention to the layout. The opening does not teach every later upgrade, and the dash is not an ability you should expect to have already at the start.
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