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Katamari Damacy (2004)
Game
Released
The 2004 PS2 game separates learning its unusual two-stick movement from learning which objects your ball can collect. After a control exercise, an untimed small room lets size, collision and growth explain themselves through play. That second step matters more than simply displaying a controller diagram. Give yourself time to roll around before treating a stage as a score attack. The controls remain unconventional, and later timed requests can be far less forgiving than this first room.
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