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Sid Meier's Civilization VI Anthology (2021)
Game
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Districts and wonders compete for actual tiles, making a city's long-term plan visible on the map. The included Gathering Storm systems add environmental and diplomatic pressures to the familiar competition between growth, research, culture and war. This edition is the recommendation for varied, repeated campaigns. Long endgames and uneven AI can weaken the late decisions, but the early and middle stages offer a strong balance of alternatives.
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