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Dungeons & Dragons: Shadow over Mystara (1996)
Game
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Route decisions, hidden rooms and optional encounters make the party's journey feel closer to choosing an adventure than clearing a fixed row of streets. Different classes also change what you can do along the way, rewarding a second visit with both another route and another role. The PC Chronicles of Mystara collection provides the game alongside Tower of Doom. Choose the original arcade rules first if you want to compare paths cleanly; its optional House Rules deliberately alter the underlying experience.
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