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Phoenix Wright: Ace Attorney - Justice for All (2006)
Game
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Secrets outside court become evidence puzzles of their own through Psyche-Locks, giving an interview the same satisfying demand for a precise objection as a trial. The later cases also put uncomfortable pressure on what defending a client should mean. This is the second Phoenix game, best read after the original and available in the Phoenix Wright Trilogy. Failed presentations reduce your margin for mistakes; keep saves, or use the updated PC collection's Story Mode when the intended logic will not click.
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