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FTL: Faster Than Light (2012)
Game
Released
Plan jumps around fuel, repair opportunities and the pursuing fleet, rather than simply choosing the next fight. A promising detour can leave too little time to reach the exit, while an early shop is useful only if you saved something to spend. Pause freely while learning the ship systems and begin on Easy. Losing the ship ends that voyage; unlocked ships and your understanding survive. It is the clearest starting point for a journey where the condition of the crew and vessel changes what the next destination means.
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