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Frozen Synapse (2011)
Game
Released
Plot movement, facing and pauses for a small squad, test a possible enemy response, then press Prime to resolve both sides together. The usual five-second burst is short enough to make a doorway or a delayed crossing worth studying closely. A simulation tests your assumptions; it does not reveal the opponent's actual orders. Begin with the solo campaign and skirmish generator while learning sightlines and weapon match-ups. Its unhurried planning is a good fit for a chess-club discussion about why one plausible plan defeats another.
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