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Spindizzy (1986)

Game
Spindizzy
6.2/10on IGDBReleased
Paul Shirley fitted 386 areas into 11 KB by building them from an internal script. In the original Amstrad CPC game those areas form an isometric maze for a spinning explorer. Momentum makes the route as important as the destination. Slow down early before a corner or a narrow platform and you’ll have a much better chance of staying on it.
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