Charterstone
Jamey Stegmaier's competitive village builder turns worker placement into a legacy campaign. Building stickers peel off cards and go permanently onto your own charter of the shared board, and more than 75 numbered crates hold new rules and pieces that open as the 12-game campaign unfolds.
Its honesty about permanence is the selling point. When the campaign ends, the village you built stays behind as a one-of-a-kind worker-placement game you can keep playing, and an optional recharge pack lets the same box host a second campaign. It also scales from one to six players, which is rare in this format.
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