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Items15

1

Spiritfarer: Farewell Edition (2021)

by game_tinkerer  • 
Spiritfarer: Farewell Edition
Game
8.1/10on IGDB
Released
A favourite meal or an offered hug makes care something you do, not just something the script praises. Sailing, building and tending a boat give you time to know its passengers before their departures. Their humour and awkward habits keep them larger than the goodbyes. Expect repeated losses and a substantial amount of gathering and crafting; the warm presentation does not make every farewell gentle.
More about Spiritfarer: Farewell Edition
2

Gris (2018)

by game_tinkerer  • 
Gris
Game
8.1/10on IGDB
Released
Regaining colour and new ways to move gives an otherwise wordless journey a physical sense of continuing after loss. Light platforming and environmental puzzles leave space to notice the changing world, while small encounters interrupt the isolation. Its images suggest grief rather than explain a specific bereavement in dialogue. Choose it for an expressive, largely unthreatening journey, with some timing challenges along the way.
More about Gris
3

Venba (2023)

by game_tinkerer  • 
Venba
Game
7.3/10on IGDB
Released
Reconstructing a damaged recipe makes remembering a family feel practical and specific. This short cooking story follows a South Indian mother and her family in Canada, using meals to express affection, distance and what can be passed on. Loss belongs to that wider family history rather than replacing it. The cooking puzzles reward attention to missing instructions, and the bright food and music leave room for warmth.
More about Venba
4

Dordogne (2023)

by game_tinkerer  • 
Dordogne
Game
7.9/10on IGDB
Released
A recording, a photograph or a word gathered for a journal becomes a way of keeping an ordinary afternoon. Mimi's return to her late grandmother's house unfolds alongside the summer she spent there as a child. The contrast gives remembering both affection and family friction. Its watercolour landscapes invite lingering, while simple guided interactions keep the focus on rebuilding a connection rather than mastering puzzles.
More about Dordogne
5

When the Past Was Around (2020)

by game_tinkerer  • 
When the Past Was Around
Game
6.8/10on IGDB
Released
Putting familiar objects back into use gradually gives a wordless relationship its shape. Eda and Owl's story is carried by rooms, point-and-click puzzles and a violin melody that links companionship with absence. The affectionate memories matter as much as the separation. Choose it when you want a compact, symbolic story to explore at your own pace, with object puzzles providing more friction than the gentle drawings suggest.
More about When the Past Was Around
6

Pine: A Story of Loss (2024)

by game_tinkerer  • 
Pine: A Story of Loss
Game
Released
A wood carving gives a happy memory a place in an empty home. You help a widowed woodworker through chores interrupted by recollections of the life he shared with his wife, with small interactions returning to their games and affection. The repetitive tasks are an expression of his difficulty continuing. It is a brief, deliberately simple story about holding on and living onwards, rather than a demanding crafting game.
More about Pine: A Story of Loss
7

Farewell North (2024)

by game_tinkerer  • 
Farewell North
Game
Released
Being a border collie lets companionship take the form of finding a path, herding animals and bringing colour back to your human's world. Walking and travelling by canoe through Scottish islands gives the story's farewells a landscape to inhabit. Playful dog tasks sit alongside a more serious account of loss. The canine viewpoint and gentle scenery should not be mistaken for a promise of an emotionally light conclusion.
More about Farewell North
8

Lost Words: Beyond the Page (2020)

by game_tinkerer  • 
Lost Words: Beyond the Page
Game
6.1/10on IGDB
Released
Words can become a platform to stand on or a tool that changes the way ahead. Moving between Izzy's diary and the fantasy she writes makes storytelling itself part of responding to loss. Affection and imagination remain present as her relationship with her grandmother becomes painful. The puzzles and platforming are generally simple, so its particular value is the link between a young person's language and what you do on screen.
More about Lost Words: Beyond the Page
9

Arise: A Simple Story (2019)

by game_tinkerer  • 
Arise: A Simple Story
Game
8.1/10on IGDB
Released
Moving time backwards and forwards lets you find a route through memories that have become landscapes. A life recalled after death includes delight and companionship alongside its harder stretches, giving the platforming more emotional range than a procession of sad scenes. It remains a game of jumps, timing and spatial puzzles. Choose it when you want to move through that changing emotional landscape rather than only read about it.
More about Arise: A Simple Story
10

Neva (2024)

by game_tinkerer  • 
Neva
Game
8.3/10on IGDB
Released
Calling a nervous wolf cub across a gap, then learning to rely on her, makes a bond develop through play. This journey follows life and care after an early traumatic loss, with changing seasons giving growth its own emotional weight. It contains combat, threatening creatures and distressing animal imagery. Its affection is tangible, but it asks for more physical action and exposure to danger than Gris.
More about Neva
11

Sumire (2021)

by game_tinkerer  • 
Sumire
Game
Released
A single day with a strange flower becomes an opportunity to reconnect with people and decide what deserves your attention. Sumire's wish to see her grandmother again sits alongside changing friendships and a divided family, so grief is part of the way she lives that day. Small favours and choices make room for kindness and humour. The story also visits bullying and darker feelings beneath its colourful village setting.
More about Sumire
12

Before Your Eyes (2021)

by game_tinkerer  • 
Before Your Eyes
Game
8.2/10on IGDB
Released
A blink can move a memory on before you feel ready to leave it. That simple interaction makes fleeting family moments and the wish to hold them especially immediate. Joy, ambitions and ordinary affection give the life being recalled substance beyond its loss. This is an emotionally intense story involving serious illness. The original version uses a webcam for its distinctive blink controls; it is separate from the VR edition.
More about Before Your Eyes
13

Last Day of June (2017)

by game_tinkerer  • 
Last Day of June
Game
7.6/10on IGDB
Released
Trying another arrangement of an ordinary day's events turns the wish to undo a loss into a sequence of puzzles. Returning to different neighbours' perspectives reveals a community around the central relationship, with affection in its small routines. Repetition is both the idea and a practical drawback, since you revisit scenes and routes. Expect a concentrated story about bereavement and a fatal accident, not an open-ended chance to fix everything.
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14

What Remains of Edith Finch (2017)

by game_tinkerer  • 
What Remains of Edith Finch
Game
8.4/10on IGDB
Released
Each relative's story changes the interaction, giving a family history room for playfulness, wonder and deeply unsettling moments. Exploring the house makes belongings and preserved rooms part of how the dead are remembered. Its imagination keeps the people from becoming only a list of tragedies. This is among the more distressing choices here, with child death and suicide themes; the whimsical passages do not soften every scene.
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15

That Dragon, Cancer (2016)

by game_tinkerer  • 
That Dragon, Cancer
Game
7.5/10on IGDB
Released
Play and affection survive inside this intensely personal account of a young child's cancer. Small interactive scenes ask you to spend time with a family, including moments of delight as well as helplessness, rather than overcome illness through skill. Its Christian faith is an explicit part of the parents' perspective. Choose it only when a direct encounter with childhood illness and bereavement is something you want to engage with.
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