Cookies on OyList

We use essential cookies to keep OyList working. With your permission, Google Analytics cookies help us count visits and understand which pages are useful.

How we use cookies

Share

Embed
Share this list with friends or copy the link:

Items20

1

Disco Elysium: The Final Cut (2021)

by game_tinkerer  • 
Disco Elysium: The Final Cut
Game
9.4/10on IGDB
Released
Your detective's abilities are competing voices, each offering a different way to misunderstand or interpret a situation. Choosing which to develop changes conversations and what you notice, so an eccentric personality has mechanical substance. You can be pompous, vulnerable, ideologically confused or unexpectedly perceptive within the same troubled role. This is a densely written investigation with adult themes and meaningful failure, rather than a conventional combat campaign.
More about Disco Elysium: The Final Cut
2

Planescape: Torment - Enhanced Edition (2017)

by game_tinkerer  • 
Planescape: Torment - Enhanced Edition
Game
8.4/10on IGDB
Released
Playing an immortal who has forgotten his past makes identity the thing you investigate as well as the thing you perform. Dialogue, attributes and relationships give your current behaviour weight against the traces earlier selves left behind. The Enhanced Edition preserves a richly written older RPG, including dated combat and extensive reading. Choose it for becoming someone through difficult conversations, not for an unrestricted character creator.
More about Planescape: Torment - Enhanced Edition
3

Citizen Sleeper 2: Starward Vector (2025)

by game_tinkerer  • 
Citizen Sleeper 2: Starward Vector
Game
8.0/10on IGDB
Released
A malfunctioning artificial body turns taking another job into a decision about how much of yourself you can afford to spend. Dice, stress and crew contracts make this escaped worker's vulnerability practical rather than decorative. You steer a ship between communities and decide which obligations deserve scarce resources. Its identity is largely established, but your relationships and priorities shape the life built from it. Expect a text-led RPG and pressure from uncertain outcomes.
More about Citizen Sleeper 2: Starward Vector
4

Tyranny (2016)

by game_tinkerer  • 
Tyranny
Game
8.4/10on IGDB
Released
You begin as a Fatebinder, an official working for the power that has already conquered much of the world. Judgements and allegiances make authority something you exercise, not simply a villain to overthrow. Your history and choices influence how factions receive you, leaving room for calculation, conviction and compromise. Party combat remains substantial. The unusual pleasure is interpreting a compromised office without assuming every decision has an uncomplicated heroic answer.
More about Tyranny
5

Vampire: The Masquerade - Bloodlines (2004)

by game_tinkerer  • 
Vampire: The Masquerade - Bloodlines
Game
8.6/10on IGDB
Released
Clan choice can change your relationship with ordinary streets and conversations. A Nosferatu cannot casually blend into human society, while a Malkavian's distinctive dialogue makes familiar exchanges less reliable. Those differences give being a vampire more substance than a different spell list. This is the original 2004 Los Angeles RPG, with technical rough edges and increasingly combat-heavy later sections. Its strongest role-playing happens in the social spaces between those fights.
More about Vampire: The Masquerade - Bloodlines
6

Vampyr (2018)

by game_tinkerer  • 
Vampyr
Game
7.3/10on IGDB
Released
Jonathan Reid is both a doctor and a vampire, and learning more about a patient can make feeding on them more tempting. Citizens' connections and district health turn that contradiction into decisions with consequences around you. You interpret a fixed protagonist rather than inventing a new one. Repeated combat and conversations can slow the pace, but the tension between care, appetite and power gives his profession an unusually direct place in the RPG systems.
More about Vampyr
7

Caves of Qud (2024)

by game_tinkerer  • 
Caves of Qud
Game
8.2/10on IGDB
Released
Mutations and cybernetics change what your body can do, while factions and relationships can make an apparent monster a potential ally. A strange build can alter movement, survival and the ways you approach problems, rather than merely changing your silhouette. This deep science-fantasy sandbox rewards experimentation and accepts catastrophic mistakes. Its traditional roguelike demands are considerable, so choose the available play mode carefully if losing a character would undermine the pleasure of inhabiting one.
More about Caves of Qud
8

The Age of Decadence (2015)

by game_tinkerer  • 
The Age of Decadence
Game
8.5/10on IGDB
Released
A merchant or loremaster can pursue a genuinely different route from a trained fighter. Skill investment and faction loyalties determine which opportunities are plausible, making specialisation part of the identity rather than a combat preference. Its ruined, Roman-inspired world is unforgiving of a build that tries to do everything. Choose it for committing to a particular competence, with hard checks, lethal fights and missed content that give the commitment teeth.
More about The Age of Decadence
9

Roadwarden (2022)

by game_tinkerer  • 
Roadwarden
Game
6.5/10on IGDB
Released
Keeping routes usable, carrying news and earning the trust of isolated settlements is a more practical role than becoming their destined saviour. Your background and choices shape how this travelling professional handles dangerous journeys and incomplete information. The illustrated text makes preparation and conversation as tangible as drawing a weapon. Expect substantial reading and decisions about time and supplies; the satisfaction comes from being useful in a place that does not automatically trust you.
More about Roadwarden
10

Torment: Tides of Numenera (2017)

by game_tinkerer  • 
Torment: Tides of Numenera
Game
7.6/10on IGDB
Released
You inhabit a body discarded by a being who used lives as replaceable vessels. Other people's memories and expectations complicate the question of who this new person should become. Choices, unusual abilities and conversations provide more of its identity than fighting prowess alone. It is a text-heavy science-fantasy RPG with a fixed central premise, and its strange vocabulary asks for patience. Choose it when defining a self sounds more interesting than simply optimising one.
More about Torment: Tides of Numenera
11

Alpha Protocol (2010)

by game_tinkerer  • 
Alpha Protocol
Game
7.5/10on IGDB
Released
A spy's manner can be a tool, a liability or a deliberate provocation. Timed conversation choices and relationships make the way you play Michael Thorton matter alongside stealth and weapons, with later situations reflecting earlier dealings. You are interpreting an established operative, not inventing any profession you like. The shooting and stealth can be awkward, but its reactive espionage makes an abrasive, charming or professional persona feel consequential.
More about Alpha Protocol
12

Esoteric Ebb (2026)

by game_tinkerer  • 
Esoteric Ebb
Game
8.1/10on IGDB
Released
Being a cleric here also means being a government labourer caught in an election and a tea-shop investigation. Your abilities argue inside your head, while dice and dialogue let absurd convictions affect how you handle people and problems. The goblin companion gives that eccentric role someone to bounce against. This 2026 CRPG suits readers who enjoy political comedy and failures that become part of the performance, rather than a straightforward holy-warrior fantasy.
More about Esoteric Ebb
13

West of Loathing (2017)

by game_tinkerer  • 
West of Loathing
Game
8.0/10on IGDB
Released
A Beanslinger or Snake Oiler sounds like a joke until the class gives you different practical ways to handle its ridiculous frontier. Skills, companions and decisions extend the comedy into quests rather than leaving it in the stick-figure drawings. It is a comparatively approachable turn-based RPG, with plenty of optional details for an inquisitive player. Choose it for inhabiting a coherent absurdity, where reading the item or considering the wrong-looking solution is often worthwhile.
More about West of Loathing
14

Shadows Over Loathing (2022)

by game_tinkerer  • 
Shadows Over Loathing
Game
7.7/10on IGDB
Released
Jazz Agents and Cheese Wizards bring different abilities to a world of cursed objects, gangsters and occult trouble. The classes and character choices let an odd identity shape interactions as well as turn-based fights. Its humour rewards examining the logic of the world instead of dismissing everything as a random gag. Expect substantial reading and puzzles alongside combat; the 1920s-flavoured setting gives it a different personality from its western predecessor.
More about Shadows Over Loathing
15

Cryptmaster (2024)

by game_tinkerer  • 
Cryptmaster
Game
7.4/10on IGDB
Released
Your dead adventurers recover capabilities through words, making language part of how they become useful again. Typing or speaking an ability and solving riddles feels very different from selecting another familiar hotbar icon. You guide a party with established identities rather than freely designing one protagonist. The black-and-white dungeon crawl is best for players who enjoy wordplay and trying suggestions, with combat and puzzles both asking you to think about what to say.
More about Cryptmaster
16

Elin (2024)

by game_tinkerer  • 
Elin
Game
Released
Playing a snail tourist turns a joke character into a demanding survival problem: poor starting capabilities and restricted equipment change how you solve ordinary dangers. Less punishing race-and-class combinations still leave room for homesteading, companions and unusual builds. Its appeal is interacting systems rather than an authored response to every invented personality. This Early Access sandbox has incomplete story content and a steep learning curve; learn its rules before attempting the deliberately awkward characters.
More about Elin
17

Wildermyth (2021)

by game_tinkerer  • 
Wildermyth
Game
8.0/10on IGDB
Released
A hero's encounter with something strange can transform their body and change their tactical abilities, leaving their appearance as evidence of a lived career. Relationships, ageing and later appearances give those changes a history. You shape an ensemble rather than one endlessly customisable avatar. Its story events come from reusable pieces, but the accumulated combinations make a once-ordinary farmer feel increasingly particular. Turn-based battles give those developing identities a practical role.
More about Wildermyth
18

Griftlands (2020)

by game_tinkerer  • 
Griftlands
Game
7.6/10on IGDB
Released
Negotiating is a developed card system here, so being persuasive means building and using a different toolkit from fighting. Friends, enemies and paid work make your chosen grifter's social position part of each run. The protagonists have their own stories and mechanics rather than sharing one blank identity. Choose it if role-playing through tactical decks appeals; its repeated runs and card decisions take precedence over freely wandering a continuous RPG world.
More about Griftlands
19

Baldur's Gate III (2023)

by game_tinkerer  • 
Baldur's Gate III
Game
9.5/10on IGDB
Released
The Dark Urge origin adds a disturbing personal struggle to a character whose race and class you still choose. Resisting or indulging those impulses changes the meaning of decisions beyond simply picking aggressive dialogue. Other origins offer established histories to inhabit as well. This is a large party RPG with demanding tactical combat, and the Dark Urge includes particularly graphic material. Choose that origin deliberately, rather than assuming it is just another neutral custom character.
More about Baldur's Gate III
20

The Necromancer's Tale (2025)

by game_tinkerer  • 
The Necromancer's Tale
Game
Released
Becoming a necromancer takes study, secrecy and social calculation, not simply choosing the class at the first menu. Your noble background, conversations and the town's trust shape what you can risk while learning forbidden rituals. That makes the public identity and private ambition pull against each other. This gothic RPG is exceptionally text-heavy and includes tactical combat; choose it for an involved origin story with morally troubling decisions rather than instant supernatural dominance.
More about The Necromancer's Tale

Comments