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Titanfall 2 (2016)
Game
Released
Wall-running and double jumps let a pilot turn the sides of a room into a route, carrying momentum between surfaces instead of trudging around them. The Gauntlet is a useful place to practise a cleaner line before the campaign mixes movement with shooting. Smooth travel asks for camera control and well-timed jumps. The campaign is short, but its routes invite repetition.
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