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Titanfall 2 (2016)
8.3/10on IGDB
Released
Wall-running and double jumps let a pilot turn the sides of a room into a route, carrying momentum between surfaces instead of trudging around them. The Gauntlet is a useful place to practise a cleaner line before the campaign mixes movement with shooting. Smooth travel asks for camera control and well-timed jumps. The campaign is short, but its routes invite repetition.
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Mirror's Edge Catalyst (2016)
7.0/10on IGDB
Released
Glass becomes more inviting once you can connect a wall-run, a vault and a controlled landing without losing Faith's pace. Repeating an ordinary rooftop journey can be as satisfying as completing an objective. Learn the quick-turn and practise judging edges; first-person landings take adjustment. Online features have been retired, so choose it for its solo traversal.
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Neon White (2022)
8.3/10on IGDB
Released
Discarding a weapon card can become a jump or dash, turning each short level into a route you can edit with your hands. A faster line often comes from understanding the space rather than pressing everything more quickly. Quick restarts make another attempt tempting. Expect precise first-person aiming and card management, with story scenes separating the concentrated runs.
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Ghostrunner (2020)
7.8/10on IGDB
Released
A wall-run into a grapple and a carefully directed dash makes a dangerous room feel like a continuous line. The movement is essential to fighting, so the pleasure is in joining traversal and decisions under pressure. Standard play is unforgiving, with frequent retries after a single mistake. Learn one section at a time rather than expecting a relaxed tour through the skyline.
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Cyber Hook (2020)
7.3/10on IGDB
Released
Hooking a surface, riding the arc and releasing at the right instant gives speed a pleasingly physical cause. Wall movement and aerial corrections let you refine a line well beyond simply reaching the finish. It is a good fit for replaying compact courses. Expect fast camera turns and missed launches while you learn which surfaces and angles will carry the momentum.
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Grapple Dog (2022)
8.0/10on IGDB
Released
Pablo's hook turns a straightforward-looking platform into a question about swing angle, release timing and where to land running. The cheerful presentation leaves room for much cleaner routes once the basics settle. Optional time trials make that improvement easy to pursue. Start by learning the arc rather than grabbing every anchor immediately; later challenges expect precise connections.
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Webbed (2021)
7.8/10on IGDB
Released
Swinging between branches is only the beginning: you can leave silk behind and make your own useful crossings. Movement and web construction feed each other, so a familiar patch of woodland can become a little playground you have built. Give the physics time to settle and experiment with anchor points. This is a gentler exploration-and-puzzle choice, with a very different pace from a time trial.
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Celeste (2018)
8.7/10on IGDB
Released
A jump, a climb and a directional dash form a small vocabulary with an enormous amount to say. Short rooms and quick retries let you feel exactly where a line improves, from the angle of a dash to the moment you leave a wall. The main route is demanding and optional stages go much further. Assist Mode offers ways to adjust execution demands while exploring the movement.
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Super Mario Odyssey (2017)
8.9/10on IGDB
Released
Combining a cap throw, a dive and a well-judged jump can turn a perfectly ordinary ledge into an invitation to show off. The kingdoms leave space to practise those connections away from tightly scripted sequences. Start with a few dependable moves before trying elaborate skips. Much of the main adventure is welcoming, while optional moons reward increasingly inventive control.
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Donkey Kong Bananza (2025)
9.2/10on IGDB
Released
DK can rip up terrain and ride a chunk of it, making the ground both a route and something you reshape. Climbing and destructive movement give a hillside more possibilities than following the obvious path around it. Experiment in an open patch before chasing a target. The pleasure lies in improvising through a malleable world, with busy debris and camera adjustments part of the experience.
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Rayman Legends (2013)
8.5/10on IGDB
Released
Running, jumping and gliding have a light, readable connection that makes an ordinary sequence of platforms enjoyable to repeat. The famous music stages amplify that rhythm, but the underlying movement works outside those set pieces too. Learn when to keep momentum and when to settle for a careful landing. Later challenges expect quick reactions beneath the friendly animation.
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Sonic Mania (2017)
8.3/10on IGDB
Released
A slope, a roll and a well-timed drop dash can make speed feel earned through the shape of the ground. Replaying a stage reveals routes that a cautious first pass will miss. Let yourself learn the terrain before expecting an uninterrupted sprint. Hazards can punish unfamiliarity, so the movement's appeal grows with route knowledge rather than arriving as automatic spectacle.
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Pseudoregalia (2023)
7.6/10on IGDB
Released
New jumps and wall-kicks turn the castle into somewhere you can navigate with increasing confidence and invention. Once the abilities connect, getting across a room becomes a pleasure you can refine independently of finding the next objective. Its retro presentation hides a demanding movement vocabulary. Allow time to practise direction changes and learn the castle's layout.
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Corn Kidz 64 (2023)
6.3/10on IGDB
Released
Seve's air dashes and head-first interactions with walls make a small collection of spaces worth learning closely. A good route can feel like discovering what the character's body is capable of, rather than waiting for another traversal gadget. Give the unusual moves time to click. This compact retro-style platformer asks for precise positioning and some tolerance for its camera.
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Rollerdrome (2022)
8.2/10on IGDB
Released
Skating a ramp into a trick does more than decorate a fight: it restores ammunition and keeps the next part of your line possible. Dodging and shooting must fit around that movement, so staying fluid becomes the central problem. Practise a route before worrying about an elegant score. This is a demanding arena action game, not an unpressured skating sandbox.
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Bomb Rush Cyberfunk (2023)
7.8/10on IGDB
Released
Grinds, wall-rides and boosts let you stitch parts of New Amsterdam into a long, expressive circuit. Familiar streets stay useful because a better line can begin on something you have passed dozens of times. Spend time learning cornering and how the combo carries between surfaces. The story adds combat and graffiti objectives, but simply travelling supplies much of the attraction.
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OlliOlli World (2022)
5.8/10on IGDB
Released
A rail, a wall-ride and a clean landing can flow together into one long decision about momentum. The side-on routes make improvement easy to see, while alternate paths give familiar levels another shape. Practise the stick gestures and transitions between grinds rather than trying every trick immediately. Checkpoints welcome experimentation, and the optional score demands can become exacting.
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Tony Hawk's Pro Skater 1+2 (2020)
8.3/10on IGDB
Released
Manuals and reverts turn isolated ramps and rails into routes that can stretch across an entire park. Finding the next safe connection is satisfying even before a score becomes impressive. Free skating gives you room to learn the space, while goals add a useful reason to revisit it. Longer combos ask for fast button choices and careful attention to balance.
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Lonely Mountains: Downhill (2019)
6.9/10on IGDB
Released
A small adjustment to braking or the angle of a turn can transform a rough descent into a line worth repeating. The fixed camera makes route knowledge part of steering, and shortcuts give a familiar mountain fresh possibilities. Use checkpoints to learn one stretch at a time. The quiet landscape is inviting, but fast, clean runs demand considerably more precision than a leisurely ride.
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A Story About My Uncle (2014)
6.8/10on IGDB
Released
A powerful leap followed by a chain of grapples turns distant rock formations into stepping stones. Choosing the next anchor while you are still moving gives the journey a lovely sense of possibility. The adventure concentrates on first-person traversal rather than combat. Expect missed grabs and some trial and error while you learn to judge distance and preserve an aerial route.
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Solar Ash (2021)
7.2/10on IGDB
Released
Rei skates across clouds and strange ruins with a flow that makes crossing an area a pleasure in itself. Jumps, boosts and grappling connections give repeated journeys room for a cleaner line. The giant encounters turn that same movement into much stricter timed sequences. Choose it for sustained momentum, while allowing for occasional camera adjustments and demanding later runs.
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The Pathless (2020)
7.8/10on IGDB
Released
Archery feeds the dash, and your eagle carries that momentum into the air. The result is a landscape you read for flowing connections rather than a series of walks between objectives. Practise drawing and releasing shots as part of travelling, not as a separate stop-and-aim activity. Exploration provides breathing room, while major encounters demand more concentrated timing.
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Marvel's Spider-Man Remastered (2020)
8.5/10on IGDB
Released
Releasing a web at the right height, diving for speed and redirecting towards the next building makes Manhattan a dependable place to enjoy an unnecessary journey. The basic swinging is approachable, with room to refine height and route choice. Spend time travelling without chasing a marker. The game helps smooth the movement, so expect expressive assisted traversal rather than a strict physics simulation.
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Gravity Rush 2 (2017)
7.5/10on IGDB
Released
Changing the direction of gravity turns a wall or distant building into somewhere to fall towards. Kat's different gravity styles add new textures to getting around, making the city useful long after a route is familiar. Practise finding a landing point and reorienting the camera. The movement is wonderfully unusual, but the shifting perspective takes adjustment and combat can interrupt the flow.
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