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Items15

1

Content Warning (2024)

by game_tinkerer  • 
Content Warning
Game
6.1/10on IGDB
Released
Two to four players go online with a camera, then return to watch the footage of their own disastrous expedition. That built-in watch party gives the fright a comic second life: someone's brave speech can be followed by a very undignified retreat. In-game voice chat is a large part of the fun, so agree to use it together. Running out of oxygen or friends can still end a trip, but even a messy outing can produce something worth laughing at.
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2

R.E.P.O. (2025)

by game_tinkerer  • 
R.E.P.O.
Game
7.2/10on IGDB
Released
Up to six players can join online, carrying valuable objects whose weight and fragility make careful teamwork surprisingly difficult. A monster is only one problem; a friend steering a large object badly can ruin a perfectly sensible plan. Proximity voice chat makes those small failures immediate and funny. It remains in Early Access, and later runs can be harsh, so enjoy learning the objects and creatures before making a long streak the evening's only goal.
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3

Lethal Company (2023)

by game_tinkerer  • 
Lethal Company
Game
7.6/10on IGDB
Released
An online crew of up to four has to turn scrap collecting into a successful return to the ship. Assigning someone to watch the terminal gives the group a useful job and a ready source of extremely late warnings. The comedy comes from greed, bad directions and voices disappearing at the wrong moment. It remains in Early Access; a wiped crew loses more than its dignity, so agree when to leave instead of treating every quota as worth another doomed trip.
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4

Ghostbusters: Spirits Unleashed - Ecto Edition (2023)

by game_tinkerer  • 
Ghostbusters: Spirits Unleashed - Ecto Edition
Game
Released
Four Ghostbusters share the job of locating, tethering and trapping a ghost, with a fifth player able to take the haunting role. For a co-operative session, the ghost and empty team slots can be handled by bots. Gadgets, possessed objects and sudden slime give the group a lighter sort of supernatural confusion. This is a useful starting point when the party wants comic ghost-catching and online teamwork without choosing the list's most oppressive scares.
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5

Phasmophobia (2020)

by game_tinkerer  • 
Phasmophobia
Game
6.8/10on IGDB
Released
Up to four investigators work together online, comparing equipment readings while deciding who is actually willing to re-enter the building. Proximity and radio communication turn an otherwise tidy evidence discussion into a very different conversation when a hunt starts. Begin on smaller maps and a lower difficulty while the group learns the tools. It is still in Early Access, and losing equipment can sting, so keep the learning session's stakes modest.
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6

Demonologist (2023)

by game_tinkerer  • 
Demonologist
Game
6.8/10on IGDB
Released
An online team of up to four identifies a spirit and can carry the investigation through to an exorcism. The practical task list gives everyone a reason to explore, while sudden environmental scares are good at disrupting whoever has appointed themselves the expert. Voice communication helps you compare findings and regroup. Its appeal is the way a shared investigation keeps interrupting the person who thought they had the plan under control.
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7

Forewarned (2024)

by game_tinkerer  • 
Forewarned
Game
7.0/10on IGDB
Released
Up to four players investigate tombs online, identifying the haunting presence before deciding how far to push into the ruins. Splitting observation, equipment and treasure duties gives the eventual scramble a practical beginning. Proximity and global voice chat help a group turn contradictory directions into a shared plan. VR is optional, so a headset is not the entry requirement; bring a team that enjoys learning the tomb's dangers together.
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8

Murky Divers (2024)

by game_tinkerer  • 
Murky Divers
Game
6.6/10on IGDB
Released
The current game supports up to eight online players, with submarine size chosen around the crew. Steering by sonar and hauling evidence out of underwater laboratories creates plenty of room for somebody to misunderstand a perfectly important instruction. Proximity voice chat helps make the confusion part of the scene. There are real oxygen and creature risks beneath the comedy, so coordinate a return route before loading everyone with another awkward body part.
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9

We Need to Go Deeper (2017)

by game_tinkerer  • 
We Need to Go Deeper
Game
6.8/10on IGDB
Released
Two to four players can crew a submarine online, moving between controls, weapons and repairs as an expedition becomes less orderly. The hand-drawn undersea creatures keep the tone playful even when everyone suddenly wants power allocated to a different job. Bots can fill missing places, but clear human communication is the main tool. This is a good choice for a group that would rather share one failing vehicle than spend a whole session hiding separately.
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10

Barotrauma (2023)

by game_tinkerer  • 
Barotrauma
Game
7.3/10on IGDB
Released
A submarine can hold up to sixteen online players, with bots available to fill roles. Leaks, medical problems and hostile creatures make crew members depend on jobs they may only partly understand, turning a competent briefing into farce. Start with a manageable submarine and co-operative missions while learning the systems. A frantic repair can rescue one bad decision, but a whole expedition can still go wrong; this deeper simulation rewards a group willing to communicate and practise.
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11

Labyrinthine (2023)

by game_tinkerer  • 
Labyrinthine
Game
7.6/10on IGDB
Released
Up to eight players can explore online in the current version, sharing puzzles and bad navigation through dark mazes. A confident volunteer taking the wrong turning supplies the joke; the changing threats give everyone a reason to listen when that confidence disappears. Story chapters and procedural case files offer different session shapes. The latter can escalate substantially, so begin with gentler content while the group learns to communicate its position.
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12

Backrooms: Escape Together (2026)

by game_tinkerer  • 
Backrooms: Escape Together
Game
7.8/10on IGDB
Released
Up to six people can work through its liminal spaces online, sharing observations about a level's puzzles and threats. Proximity voice makes staying together a practical choice, and losing track of the person giving directions can be as memorable as the creature itself. The PC version remains in Early Access. Choose it for a group that enjoys getting lost and comparing theories, with the understanding that learning a new level can take several attempts.
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13

Devour (2021)

by game_tinkerer  • 
Graphic Content
Devour
Game
7.0/10on IGDB
Released
An online group of up to four carries out a ritual while the threat grows more aggressive. Gathering supplies and knowing where the medkits are gives an improvised rescue a chance of working when a teammate goes down. The contrast between preparation and sudden panic is its comic engine. A complete wipe ends the attempt, so this is one of the sterner choices here: pick it when the group wants a coordinated challenge and can laugh through a restart.
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14

The Outlast Trials (2024)

by game_tinkerer  • 
The Outlast Trials
Game
7.0/10on IGDB
Released
Up to four players tackle shared tasks online while avoiding pursuers, helping each other and trying to keep an escape plan intact. One person's calm instructions can unravel very quickly when the rest of the team is fleeing in different directions. Start with introductory difficulty while learning the tasks and rescue tools. It requires an online connection and is a particularly graphic, cruel sort of horror, so make sure that tone suits the whole group.
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15

Resident Evil 5 (2009)

by game_tinkerer  • 
Resident Evil 5
Game
7.4/10on IGDB
Released
Two players share an action-horror campaign in which ammunition, inventory space and a badly timed reload can become everyone else's problem. Helping a partner under pressure gives its extravagant set pieces a welcome human source of comedy. Online co-op and the Steam version's built-in local split-screen are supported. Expect deliberate, stop-to-aim shooting and some serious fights, with a friend making the practical business of surviving much more sociable.
More about Resident Evil 5

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