Cookies on OyList

We use essential cookies to keep OyList working. With your permission, Google Analytics cookies help us count visits and understand which pages are useful.

How we use cookies

Share

Embed
Share this list with friends or copy the link:

Items20

1

Sweet Transit (2024)

by game_tinkerer  • 
Sweet Transit
Game
Released
Build settlements whose farms, factories and workers depend on a railway that actually functions. Sweet Transit makes timetables, signalling and supply the strategic centre, without asking you to conquer the next town. Growth reveals practical problems: a larger population is no help if its food or transport cannot keep up. It is a substantial logistics game, so expect to learn the network rather than simply decorate around a station.
More about Sweet Transit
2

Foundation (2025)

by game_tinkerer  • 
Foundation
Game
6.9/10on IGDB
Released
Let a medieval settlement grow around the paths its people use, then make its production and civic services support that growth. Foundation offers civic and labour-focused development, with monumental building as a satisfying longer goal. Military missions exist as a separate part of its estate system, so choose your aspiration accordingly instead of assuming every objective avoids them. Its main appeal here is an inhabited town, not a battlefield.
More about Foundation
3

Timberborn (2026)

by game_tinkerer  • 
Timberborn
Game
8.0/10on IGDB
Released
Beaver settlements turn water management into a strategic problem you can see in the landscape. Build dams, reserve supplies and arrange production so the colony can survive dry seasons and contaminated water. There is no rival army to defeat, but the environmental threats can still destroy an unprepared town. Choose a forgiving difficulty while learning the water system; the cheerful workers do not make this an automatically peaceful survival story.
More about Timberborn
4

Outlanders (2019)

by game_tinkerer  • 
Outlanders
Game
8.3/10on IGDB
Released
Guide a small community towards a particular goal, balancing food, labour and the space needed for its buildings. The original Outlanders explicitly leaves out raids and armed conflict, making its campaign a strong fit when you want constructive objectives. Individual scenarios still have restrictions and can punish poor planning. Enjoy the contained tasks and changing priorities, with Sandbox available when you would rather set your own pace.
More about Outlanders
5

Banished (2014)

by game_tinkerer  • 
Banished
Game
7.2/10on IGDB
Released
Keeping a village alive is the whole strategic task: food, fuel, tools and a population that can replace its ageing workforce. The original city builder has no conquest campaign waiting to take over your settlement. Trade helps fill gaps, while careful building decisions matter more than simply expanding quickly. Winter, disease and shortages remain serious threats, so choose this for demanding civilian survival rather than a cosy promise that nobody will suffer.
More about Banished
6

Settlement Survival (2022)

by game_tinkerer  • 
Settlement Survival
Game
Released
Develop a settlement through farming, production chains and trade, with technology choices shaping how the town supports itself. Trading is a substantial route to useful goods and stronger development, rather than merely a way to fund an army. The pressure comes from keeping people supplied through changing circumstances. Disasters and disease can still be severe, so take its survival label seriously even when the long-term reward is a thriving town.
More about Settlement Survival
7

Farthest Frontier (2025)

by game_tinkerer  • 
Farthest Frontier
Game
8.0/10on IGDB
Released
Choose Pacifist Mode when creating the town to remove raider attacks, then concentrate on crop rotations, food preservation and trade. Wildlife is a separate difficulty consideration; Pioneer also removes dangerous animals. Those settings make a long civilian settlement viable without stripping out the agricultural and economic work. Disease and supply failures can still hurt, and the difficulty choices deserve attention before you commit to the map.
More about Farthest Frontier
8

Workers & Resources: Soviet Republic (2024)

by game_tinkerer  • 
Workers & Resources: Soviet Republic
Game
9.5/10on IGDB
Released
Plan the roads, factories, housing and services of an industrial republic, then watch whether workers and materials can actually reach them. The strategic depth lies in connected civilian systems and trade across the border, without a military campaign taking charge of the game. Its detailed transport and utility requirements can be formidable. Introduce the harder simulation settings gradually; Realistic mode is a major logistics commitment.
More about Workers & Resources: Soviet Republic
9

The Colonists (2018)

by game_tinkerer  • 
The Colonists
Game
6.0/10on IGDB
Released
Help robots build the human-style settlement they want, tracing resources through a network of roads and production buildings. Choose the peaceful campaign missions for an extended focus on construction and distribution. Separate military missions and competitive play do exist, so the robot scenery is not a blanket promise of no fighting. The pleasure is getting a supply route to work cleanly, with growth limited by the network you have actually built.
More about The Colonists
10

Factory Town (2019)

by game_tinkerer  • 
Factory Town
Game
6.2/10on IGDB
Released
Supply a growing village with goods made through increasingly elaborate production chains. Conveyors, chutes, railways and other transport tools turn a messy collection of workshops into a system worth watching. There are no enemies or starvation to manage, so you can spend your attention untangling the next bottleneck. It still becomes technically intricate, but experimentation serves the town's happiness instead of defending the factory from attack.
More about Factory Town
11

Transport Fever 2 (2019)

by game_tinkerer  • 
Transport Fever 2
Game
7.5/10on IGDB
Released
Build transport links that connect industries and people, with the useful strategic question being what needs to go where. The campaign introduces the systems through civilian transport challenges, and free play lets you develop a network over time. Trains are only part of it: road, sea and air routes also have jobs. Money, congestion and poorly matched capacity can derail an ambitious plan, giving you plenty to solve without commanding combat.
More about Transport Fever 2
12

Railway Empire 2 (2023)

by game_tinkerer  • 
Railway Empire 2
Game
Released
Connect towns and industries into a railway business that can support its own expansion. The campaign includes competitors and commercial skulduggery, so it is not automatically a quiet hobby layout. Custom games let you choose the challenge, while Sandbox removes competitors, tasks and money limits for pure construction. Pick the mode deliberately: building a useful network and beating a rival company are different kinds of satisfaction.
More about Railway Empire 2
13

Offworld Trading Company (2016)

by game_tinkerer  • 
Offworld Trading Company
Game
6.8/10on IGDB
Released
Build an industrial business around a changing market, deciding what to produce and what to buy from somebody else. Success comes through prices, claims and corporate buyouts, with no army to march into an enemy base. This is still aggressive competition: black-market sabotage and hostile takeovers are central possibilities. Choose it when you want the economic part of real-time strategy to carry the contest, rather than a tranquil settlement to keep forever.
More about Offworld Trading Company
14

Surviving Mars: Relaunched (2025)

by game_tinkerer  • 
Surviving Mars: Relaunched
Game
Released
The Relaunched edition puts domes, life support and resource chains at the heart of a Martian colony. Connecting oxygen, water and power gives expansion practical consequences, while sponsors and rival colonies add economic context. Choose it for sustained infrastructure planning rather than commanding armies. Mars is still hostile, and some Mysteries add dangerous incidents; a colony that looks serene can fail quickly when its essential systems lack reserves.
More about Surviving Mars: Relaunched
15

Ixion (2022)

by game_tinkerer  • 
Ixion
Game
8.0/10on IGDB
Released
Keep a travelling space station supplied while balancing work, housing and the structural needs of the ship itself. The strategic focus is on infrastructure, exploration and the population's trust, with story-driven threats giving those systems a purpose. It is a strong fit for players who want survival decisions instead of battlefield command. Expect a harsh journey, accidents and consequential losses; this is civilian management under pressure, not a gentle space resort.
More about Ixion
16

Frostpunk 2 (2024)

by game_tinkerer  • 
Frostpunk 2
Game
8.0/10on IGDB
Released
Expand a city through districts, resource choices and negotiations with factions whose support you need. Building and governing carry the strategy, and persuasion can matter more than another production building. It belongs here for players who prefer civic systems to commanding battles. Political violence, repression and civil conflict remain part of its subject and possible outcomes, so it is a demanding society simulation rather than a promise of peaceful town planning.
More about Frostpunk 2
17

Urbek City Builder (2022)

by game_tinkerer  • 
Urbek City Builder
Game
Released
Shape neighbourhoods by meeting their requirements and managing resources, with food, materials and skilled work taking the place of a conventional cash economy. Buildings depend on their surroundings, so a better arrangement can matter more than simply claiming another patch of land. The base game offers this civilian development puzzle without a conquest objective. The separately sold Defend the City expansion adds military pressure and is outside this recommendation.
More about Urbek City Builder
18

Airborne Kingdom (2020)

by game_tinkerer  • 
Airborne Kingdom
Game
7.0/10on IGDB
Released
Build a flying settlement and maintain the lift, balance and supplies that let it travel. Exploration brings materials and opportunities to help ground-based kingdoms, with co-operation providing a purpose for your growing city. You are developing a community and its relationships, not assembling an invading army. Weight and resource needs still constrain every addition, so the lovely view comes with a proper planning problem underneath it.
More about Airborne Kingdom
19

Before We Leave (2020)

by game_tinkerer  • 
Before We Leave
Game
7.0/10on IGDB
Released
Rebuild across small planets by connecting settlements, moving resources and managing the pollution your industries produce. The main work is civilian development and interplanetary supply, with no conventional conquest campaign to pursue. Space whales can damage your planets, however, so the gentle presentation does not mean the universe is entirely harmless. Choose it for trade networks and recovery, while keeping those larger environmental threats in mind.
More about Before We Leave
20

Terra Nil (2023)

by game_tinkerer  • 
Terra Nil
Game
7.3/10on IGDB
Released
Restore a damaged landscape by placing technology that creates suitable habitats, then plan how to recycle the machinery and leave. Each region gives constructive strategy a clear end condition, without an enemy to defeat or a settlement that must expand indefinitely. Space, resources and environmental requirements still need careful thought. It is a sequence of ecological planning puzzles, so choose it when a finished ecosystem sounds more appealing than an endless city.
More about Terra Nil

Comments