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Items20

1

Slay the Spire (2019)

by game_tinkerer  • 
Slay the Spire
Game
8.4/10on IGDB
Released
The original game rewards building for the threats ahead, not just collecting every card with the same keyword. A relic can make a modest card valuable, while removing a weak draw may matter more than another reward. Its character pools support very different approaches, with further characters and cards unlocked through play. Learn to keep a useful plan flexible: the strongest-looking combination is little help if you cannot survive until it works.
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2

Monster Train 2 (2025)

by game_tinkerer  • 
Monster Train 2
Game
6.9/10on IGDB
Released
Pair clans and decide how their units, spells and upgrades will defend three floors of a moving train. A powerful card can need a particular position, support unit or room to become the centre of a plan. The sequel's clan combinations give you plenty to test, with more options opening through progression. Paid expansions add further clans and systems; the base game's possibilities already make a good place to learn the relationships.
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3

Wildfrost (2023)

by game_tinkerer  • 
Wildfrost
Game
7.2/10on IGDB
Released
Companions have attack countdowns, so a good deck needs to arrange when its effects happen as well as how much damage they cause. Charms and recruited allies can turn an unpromising reward into the start of another plan. Tribes and cards expand as you develop the town between runs. Read the counters carefully: the cheerful art contains a demanding tactical game, and trying a new combination still needs a way to keep your leader alive.
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4

Griftlands (2020)

by game_tinkerer  • 
Griftlands
Game
7.6/10on IGDB
Released
Maintain separate decks for negotiation and combat, then decide how each should serve the jobs and relationships your character has acquired. A peaceful conversation and an efficient fight ask for different combinations, making one universal damage recipe inadequate. Three character campaigns supply distinct card pools, with progression opening more choices. Story decisions also change your support and opposition, so adaptation reaches beyond the card reward screen.
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5

Inscryption (2021)

by game_tinkerer  • 
Inscryption
Game
8.6/10on IGDB
Released
Creature costs, sacrifice and transferred abilities let a humble card become the crucial part of a surprising engine. Explore those relationships as part of the story, rather than expecting the entire campaign to keep one fixed format. For repeated challenge runs, the free Kaycee's Mod normally unlocks after finishing the game. It adds further decks and challenges through progression. This is also psychological horror, with unsettling imagery and deliberate surprises.
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6

Balatro (2024)

by game_tinkerer  • 
Balatro
Game
8.6/10on IGDB
Released
Build a scoring engine from poker hands, Jokers and changes to the playing cards themselves. A useful shop offer can make a familiar hand worth pursuing, or persuade you to abandon the direction you expected. New decks and Jokers become available through in-game achievements, not a collection bought before the run. Bigger combinations still need money, reliable draws and an answer to the next blind; flexibility matters more than a spectacular theoretical score.
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7

Cobalt Core (2023)

by game_tinkerer  • 
Cobalt Core
Game
8.0/10on IGDB
Released
Choose a crew whose cards share a deck, then decide whether to block, dodge or line up your ship for a better shot. Movement changes which attacks will connect, giving even a modest card a different value in another position. Crew and ship unlocks broaden the combinations over successive runs. There is room for distinct engines and mixed solutions, provided you remember that a clever deck also needs to keep the hull out of danger.
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8

Across the Obelisk (2021)

by game_tinkerer  • 
Across the Obelisk
Game
7.1/10on IGDB
Released
Build decks for a party of heroes whose roles can support one another through healing, damage, protection and status effects. It works solo as well as co-operatively, so you can experiment with the whole team's relationships yourself. Characters, cards and permanent progression open more possibilities over time. Some extra heroes and regions are paid DLC; distinguish those purchases from the substantial options you can unlock within the base game.
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9

Chrono Ark (2024)

by game_tinkerer  • 
Chrono Ark
Game
6.7/10on IGDB
Released
Your investigators contribute skills to a shared deck, so recruiting and developing a party changes which combinations can appear in the same hand. Healing, protection and damage have to work together, with turn timing adding another decision beyond the printed numbers. Investigator and story progression mean the full range is not available immediately. Choose this for a substantial party RPG and repeated experimentation, rather than expecting a tiny self-contained card run.
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10

Diceomancer (2024)

by game_tinkerer  • 
Diceomancer
Game
7.3/10on IGDB
Released
Draft cards around different types of mana, then use dice powers that can alter numbers on the interface itself. That extra tool can change the value of a card, an enemy's health or the resources available to your plan. Mana types and classes unlock gradually, so the stranger combinations emerge through play. Random rolls remain part of the challenge; the appeal is finding several ways to use the result, not relying on one perfect number.
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11

Alina of the Arena (2022)

by game_tinkerer  • 
Alina of the Arena
Game
6.9/10on IGDB
Released
Cards and weapons have to function on a hexagonal arena, where pushing an enemy or dodging its attack can be as useful as adding raw damage. Your equipment gives a new draft a different purpose, and the surrounding fighters can become part of the solution. The deck grows and changes during each run. Learn to read the board as well as the hand: a strong-looking combo can be the wrong answer when you are standing in its path.
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12

Trials of Fire (2021)

by game_tinkerer  • 
Trials of Fire
Game
7.0/10on IGDB
Released
Develop three heroes whose equipment and skill choices shape their decks, then combine their actions on a tactical battlefield. Changing an item can change the cards available, making a useful discovery a reason to rethink more than one character. Position and the way you spend the hand matter alongside long-term combinations. Expect campaign unlocks and a learning curve; the reward is a party that can solve problems in several connected ways.
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13

Roguebook (2021)

by game_tinkerer  • 
Roguebook
Game
7.7/10on IGDB
Released
Choose two heroes and combine their cards, then customise individual effects with gems and look for talents that reward the deck you are actually growing. It offers a useful challenge to the assumption that every good deck must become as small as possible. Further heroes and progression broaden the available pairings. Fugoro is a paid additional hero, so treat that option separately from the combinations available in the base game.
More about Roguebook
14

Fights in Tight Spaces (2021)

by game_tinkerer  • 
Fights in Tight Spaces
Game
8.0/10on IGDB
Released
Build a fighting style around cards that move, strike, block or redirect trouble in a confined room. A positional solution can outperform a bigger attack, especially when enemies can be persuaded to hit one another. Starting decks and further unlocks encourage different approaches as you learn the encounters. Paid expansions add additional deck styles and content; the base game already supports several ways to control a fight.
More about Fights in Tight Spaces
15

Nowhere Prophet (2019)

by game_tinkerer  • 
Nowhere Prophet
Game
7.8/10on IGDB
Released
Followers become cards you place on a battlefield, while your prophet has a separate set of actions. Recruiting a new person changes both your tactical options and the convoy you must keep alive during travel. Injuries and losses make adaptation consequential, rather than a cost-free search for an ideal combo. More content unlocks across playthroughs. Choose it for changing plans under genuine attrition, with a high difficulty and permanent losses.
More about Nowhere Prophet
16

Tainted Grail: Conquest (2021)

by game_tinkerer  • 
Tainted Grail: Conquest
Game
8.0/10on IGDB
Released
Different classes build around markedly different powers, from direct attacks to summoning, with cards, passive choices and resources shaping each attempt. The range opens gradually through class unlocks and persistent village development, so the first runs do not show everything. Class identity remains strong: this suits trying another approach across runs more than freely changing profession halfway through one. Expect substantial progression alongside the deckbuilding.
More about Tainted Grail: Conquest
17

Gordian Quest (2022)

by game_tinkerer  • 
Gordian Quest
Game
7.6/10on IGDB
Released
Choose a party and develop its card-based skills through a longer RPG campaign, or use Realm Mode for a more concentrated roguelite challenge. Equipment, training and combinations of heroes let a new skill change how the team functions together. Carryover progression and unlocks also affect the available options. Pick the mode deliberately: nurturing a campaign party and rebuilding a plan in repeated runs offer different rhythms of discovery.
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18

Vault of the Void (2022)

by game_tinkerer  • 
Vault of the Void
Game
Released
Keep a focused combat deck and change its contents between fights using the cards you have gathered. That freedom makes a specific enemy a reason to revise the plan, instead of hoping one permanent deck answers everything. Void Stones customise effects, and discarding cards for energy gives an awkward hand another use. Character options and difficulty provide more to explore, with an introductory setting available for learning a new approach.
More about Vault of the Void
19

Beneath Oresa (2023)

by game_tinkerer  • 
Beneath Oresa
Game
Released
Pair a hero with a companion, choose cards and artefacts, then make upgrades that branch into different versions of an effect. Positioning influences the fight as well, giving similar-looking hands different uses against the enemies in front of you. Factions and character combinations supply different starting directions as options open. Enjoy committing to a useful upgrade without assuming it is the universally correct choice for every future run.
More about Beneath Oresa
20

Banners of Ruin (2021)

by game_tinkerer  • 
Banners of Ruin
Game
7.7/10on IGDB
Released
Build a party whose species, talents and equipment contribute different cards and passives to the same plan. Recruiting another fighter can help a combination, but it also changes how the group shares its resources and positions. Character levels open further choices during a run, with more content unlocked between attempts. Additional paid character packs add other starting options; learn what the base party can do before treating every extra hero as necessary.
More about Banners of Ruin

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