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Items20

1

The Jackbox Party Starter (2022)

by game_tinkerer  • 
The Jackbox Party Starter
Game
Released
The three-game selection is an easy place to begin when the group wants jokes, drawing and trivia without learning a controller. Quiplash 3 and Tee K.O. need three to eight players; Trivia Murder Party 2 can start with one and also supports up to eight. Use the shared Jackbox setup described above, then choose the tone that suits the room. The murder-themed quiz is darker than the cheerful shirts and punchlines, so the bundle's variety is more useful than treating every game as the same sort of party.
More about The Jackbox Party Starter
2

The Jackbox Survey Scramble (2024)

by game_tinkerer  • 
The Jackbox Survey Scramble
Game
7.9/10on IGDB
Released
Guessing what other people answered makes this a useful choice when the room has mixed trivia knowledge. Every mode supports two to ten players, giving a small gathering the same phone-based entry as a larger one. The survey lists change with submitted answers, and the different modes alter how your guesses compete. One host runs the game; everyone else uses the Jackbox browser lobby. Remote guests need the host's shared screen and sound as well as their own input device.
More about The Jackbox Survey Scramble
3

Everybody 1-2-Switch (2023)

by game_tinkerer  • 
Everybody 1-2-Switch
Game
6.9/10on IGDB
Released
Smart Device Mode turns compatible phones into the inputs for team quizzes, photo hunts and other room-sized activities, supporting two to a hundred people in certain games. The Switch needs internet and a linked Nintendo account; phone guests do not need their own Nintendo accounts or a Switch Online subscription. Everybody must be in the same room, and some games belong only to Joy-Con mode. Choose it for a physically present crowd with a shared TV, keeping that phone-compatible selection in view.
More about Everybody 1-2-Switch
4

The Jackbox Party Pack 7 (2020)

by game_tinkerer  • 
The Jackbox Party Pack 7
Game
7.9/10on IGDB
Released
Talking Points turns an improvised presentation into the main event, while Champ'd Up lets rough phone drawings become competing characters. Most games need three to eight players; Blather 'Round works with two to six. That smaller limit matters before a large group settles on a guessing round. The usual one-host Jackbox browser setup applies in person or with a screen-sharing call. Choose it for a group happy to talk and draw, and note that Quiplash 3 overlaps with Party Starter if you already own it.
More about The Jackbox Party Pack 7
5

The Jackbox Party Pack 9 (2022)

by game_tinkerer  • 
The Jackbox Party Pack 9
Game
7.8/10on IGDB
Released
The phone inputs serve quite different evenings here: Fibbage 4 works with two to eight bluffers, Roomerang needs four to nine reality-show contestants, and Quixort can take up to ten trivia sorters. Four to eight people covers the full selection. Use the shared Jackbox host-and-browser arrangement, with remote players watching the host's screen. Choose it when knowing your friends' invented backstories sounds as entertaining as knowing an answer, and pick the actual game before assuming every player limit is identical.
More about The Jackbox Party Pack 9
6

The Jackbox Party Pack 11 (2025)

by game_tinkerer  • 
The Jackbox Party Pack 11
Game
Released
Cookie Haus turns your device into a drawing pad, while Hear Say records sound effects and dialogue from the phone itself. Check microphone access before choosing the latter. Hear Say supports two to eight; Suspectives needs four to eight, and Legends of Trivia has a six-player limit. Four to six covers every game in the bundle. The normal Jackbox host, browser and internet requirements apply. Choose it for a group willing to use their voices as material, with remote screen and audio sharing prepared beforehand.
More about The Jackbox Party Pack 11
7

The Jackbox Party Pack 12 (2026)

by game_tinkerer  • 
The Jackbox Party Pack 12
Game
Released
Absurd greeting cards, image warping and mock debates give the phones several jobs beyond answering a quiz. Three to eight people can play the whole selection; Idol Factions and Debate and Switch also work with two. As with the other Jackbox choices, one owner hosts and everyone joins through a browser, with a shared view of the game. Choose it for a group that enjoys making something ridiculous and defending an opinion out loud. Remote guests need the host's screen and sound, not merely the room code.
More about The Jackbox Party Pack 12
8

Drawful 2 (2016)

by game_tinkerer  • 
Drawful 2
Game
8.0/10on IGDB
Released
A badly drawn prompt is useful material here, as three to eight people invent plausible labels and try to spot the real one. The phone or tablet is the drawing surface, so no spare gamepads are needed. Custom episodes let a regular group bring its own references into the room. Use the same Jackbox host-and-browser setup, including screen sharing for remote guests. Choose this standalone game when a drawing-and-bluffing evening is enough, with finger sketches welcomed as part of the joke.
More about Drawful 2
9

Fibbage XL (2016)

by game_tinkerer  • 
Fibbage XL
Game
7.7/10on IGDB
Released
An obscure fact with a missing detail gives two to eight players a simple task: write a believable lie, then avoid everybody else's. Typing on a phone browser is all the personal equipment the round needs, alongside one host's purchased copy and visible game screen. Remote friends can contribute their own lies and votes while watching that screen over a call. Choose it when a smaller, focused bluffing game suits the group better than a whole bundle, especially if drawing or public speaking would slow the invitation down.
More about Fibbage XL
10

Use Your Words (2017)

by game_tinkerer  • 
Use Your Words
Game
6.1/10on IGDB
Released
Three to six players write punchlines, captions and replacement subtitles through their device browsers while one computer or console runs the game. A room code handles entry; there is no separate controller app for guests to install. House Decoy answers give a stuck writer something to submit, keeping the round moving. Internet is required, and remote players need the shared host screen; Let's Play Mode adds time for stream delay. Choose it for a group that likes supplying the joke as much as recognising one.
More about Use Your Words
11

What the Dub?! (2021)

by game_tinkerer  • 
What the Dub?!
Game
8.0/10on IGDB
Released
A missing line in a wonderfully odd film clip becomes everybody's invitation to write something worse. One to six players can submit dubs through internet-connected browsers, with extra audience members voting; the synthetic voices read the lines, so a microphone is unnecessary. One host runs the game and shares the clips. Remote guests need that screen and its sound streamed to them as well as the browser controls. Choose it for a small bad-film night where typing one line is enough to join the fun.
More about What the Dub?!
12

RiffTrax: The Game (2022)

by game_tinkerer  • 
RiffTrax: The Game
Game
Released
Phone browsers let the group submit and vote on riffs while the main screen supplies the unfortunate film. Three to six people can play without a computer-controlled opponent; a bot supports a two-person game too. Guests enter a name and room code on an internet-connected device. For a remote gathering, make sure they can actually see and hear the clips, through the game's online setup or a host screen-share. Choose it when making a film funnier together is the evening's main activity.
More about RiffTrax: The Game
13

King of the Castle (2023)

by game_tinkerer  • 
King of the Castle
Game
8.3/10on IGDB
Released
One owner becomes the Monarch while friends use their browsers to vote as quarrelsome Nobles, making the guests part of the story's decisions. Plan for the ruler and at least three other people. Browser Mode suits a private gathering without requiring everybody to buy the game or join a Twitch audience. Internet and a shared view of the host's screen are needed, including a screen-share when playing remotely. Choose it for a group that would enjoy arguing over a kingdom rather than practising controller inputs.
More about King of the Castle
14

Gartic Phone (2020)

by game_tinkerer  • 
Gartic Phone
Game
8.0/10on IGDB
Released
A written sentence passes into a drawing and back into a description until the original idea becomes gloriously unreliable. Friends join the browser game with a nickname and can use its anonymous entry; no purchased host copy is needed. Smaller groups can experiment, but invite at least four for a more interesting chain. Each player needs an internet-connected drawing device, and remote groups should add a voice call for the reveal. Choose it for collaborative nonsense where everyone makes part of the final result.
More about Gartic Phone
15

Skribbl.io (2017)

by game_tinkerer  • 
Skribbl.io
Game
7.2/10on IGDB
Released
One person draws while everyone else types guesses, so the same phone, tablet or computer can handle both jobs in its browser. A private room supports up to twenty players, with two enough to begin a drawing-and-guessing exchange. Enter a name and share the invitation instead of creating game accounts. It works across an internet connection, including remote friends; a voice call is optional company rather than the input method. Choose it for recognisable party rules and a quick route from invitation to play.
More about Skribbl.io
16

Triple Agent! (2017)

by game_tinkerer  • 
Triple Agent!
Game
Released
A single phone passes around the room, privately telling each person what they know before the accusations begin. The free game supports five to seven people; the expansion increases that to nine. Only one device needs the app, and offline local play keeps everyone else's battery and account setup out of the evening. This is for people physically together, not a remote room-code game. Choose it for a short bout of deduction and bluffing in which passing the device is part of the design.
More about Triple Agent!
17

12 Orbits (2016)

by game_tinkerer  • 
12 Orbits
Game
8.0/10on IGDB
Released
Each person needs one button, making a single computer keyboard a workable party input for two to twelve players. The coloured arenas offer competitive or team modes, with everyone acting at once rather than waiting for a controller handover. One copy and one shared screen cover the local setup; no separate player accounts are part of the match. Give the group enough physical room around the keys. Choose it for a compact action game when the equipment shortage is real and a crowded keyboard sounds like part of the fun.
More about 12 Orbits
18

Keep Talking and Nobody Explodes (2015)

by game_tinkerer  • 
Keep Talking and Nobody Explodes
Game
8.4/10on IGDB
Released
Only the defuser needs the game and its controls; everybody else can use the free bomb manual on paper or a second screen. Two people are enough, with more experts able to divide the manual's jobs. It works in a room or over voice chat, keeping the bomb hidden from the readers so the descriptions still matter. No paid copy or game account is needed for each expert. Choose it for a party that enjoys clear instructions under a timer, with the person holding the controls just one part of the team.
More about Keep Talking and Nobody Explodes
19

Wavelength (2022)

by game_tinkerer  • 
Wavelength
Game
Released
A clue lands somewhere between two extremes, and the group has to decide where its shared needle belongs. Everyone installs the free mobile app on a supported device and joins the same online room, rather than needing a console or controller. It supports two to ten-plus players in person or remotely; arrange a separate voice call when apart, since discussion is the heart of the game. Choose it for a slower, conversational party where explaining why something is only slightly ridiculous can become the best bit.
More about Wavelength
20

Bounden (2014)

by game_tinkerer  • 
Bounden
Game
Released
Two people hold opposite ends of one iPhone and follow the motion together, turning a single installed game into an awkwardly graceful duet. It is for two active players in the same room, with a larger gathering taking deliberate turns between dances; it has no remote party mode. One person needs the app, not a controller or device for every guest. Choose it for a playful change of pace when the party wants to stand up, and leave enough open space for the twisting movement the shared phone encourages.
More about Bounden

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